Abstracts List / Click here to reverse sort order
1. Sergiu Hart & Andreu Mas-Colell, Egalitarian Solutions of Large Games: I. The Asymptotic Approach (January 1992) Mathematics of Operations Research 20 (1995), 959-1002
This is the first of two papers concerned with the theory of egalitarian solutions for games in coalitional form with non-transferable utility (NTU) and a large number of players. This paper is devoted to the construction of egalitarian solutions for the limit situation with a continuum of players. We build on the concept of the Potential introduced in an earlier paper (Hart-Mas-Colell, 1989) and exploit partial differential equations techniques. In particular,we associate to the egalitarian solutions a variational problem which may be viewed as a generalization to the non-transferable utility context of the diagonal principle discovered by Aumann-Shapley (1974) in the transferable utility setting.
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2. Sergiu Hart & Andreu Mas-Colell, Egalitarian Solutions of Large Games: II. The Asymptotic Approach (January 1992) Mathematics of Operations Research 20 (1995), 1003-1022
This is the second of two papers developing the theory of Egalitarian solutions for games in coalitional form with non-transferable utility (NTU) and a large number of players. This paper is devoted to the study of the egalitarian solutions of finite games as the number of players increases. We show that these converge to the egalitarian solution of the limit game with a continuum of players as defined in our previous paper. The same convergence holds for the underlying potential functions.
3. Sergiu Hart & Andreu Mas-Colell, A Non-Cooperative Interpretation of Value and Potential (January 1992) In R. Selten (ed.) Rational Interaction (1992) Springer-Verlag 83-93
Given a (TU or NTU) game in characteristic form an auxiliary two-person zero sum game is presented whose maximin = minimax value is precisely the potential of the game. In the auxiliary game one of the players tries to buy off the members of the original game by choosing the order in which to approach them, while the other player sets the price of those members so as to make the expense incurred as high as possible.
4. Oscar Volij, Epistemic Conditions for Equilibrium in Beliefs without Independence (January 1992) Journal of Economic Theory 70 (1996), 391-406
Aumann and Brandenburger (1991) describe sufficient conditions on the knowledge of the players in a game for a Nash equilibrium to exist. They assumed, among other things, mutual knowledge of rationality. By rationality of a player, they mean that the action chosen by him maximizes his expected utility, given his beliefs. There is, however, no need to restrict the notion of rationality to expected utility maximization. This paper shows that their result can be generalized to the case where the players preferences over uncertain outcomes can be represented by a continuous function, not necessarily linear in the probabilities.
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5. Jose-Luis Ferreira, Itzhak Gilboa & Michael Maschler, Credible Equilibria in Games with Utilities Changing during the Play (February 1992) Games and Economic Behavior 10 (1995), 284-317
Whenever one deals with an interactive decision situation of long duration, one has to take into account that priorities of the participants may change during the conflict. In this paper we propose an extensive-form game model to handle such situations and suggest and study a solution concept, called credible equilibrium, which generalizes the concept of Nash equilibrium. We also discuss possible variants to this concept and applications of the model to other types of games.
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6. Nathan Linial, Games Computers Play: Game-Theoretic Aspects of Computing (February 1992) Handbook of Game Theory, Vol. II, R. J. Aumann & S. Hart (eds.), North-Holland (1994), 1340-1395
This is a survey of some connections between game theory and theoretical computer science. The main emphasis is on theories of fault-tolerant computing. The paper is largely self-contained.
7. Eyal Winter, Mechanism Robustness in Multilateral Bargaining (March 1992) Theory and Decision 40 (1996), 131-147
We describe a non-cooperative bargaining model for games in coalition form without transferable utility. In this model random moves determine the order by which the players take their actions. the specific assignment of probability distributions to these chance moves is called the mechanics of the bargaining. Within this framework we examine the relation between the property of mechanism robustness, and coalition stability of the bargaining outcome, by showing that these two properties boil down to be the same.
8. Sergiu Hart, On Prize Games (May 1992) Essays in Game Theory, N. Megiddo (ed.), Springer-Verlag (1994), 111-121
We consider the class of hyperplane coalition games (H-games): the feasible set of each coalition is a half-space, with a slope that may vary from one coalition to another. H-games have turned out in various approaches to the value of general non-transferable utility (NTU) games. In this paper we introduce a simple model -- prize games -- that generates the hyperplane games. next, we provide an axiomatization for the Maschler & Owen (1989) consistent value of H-games.
9. Ezra Einy & Bezalel Peleg, Coalition-Proof Communication Equilibria (July 1992) Social Choice Welfare and Ethics, W.A. Barnet, H. Moulin, M. Salles & N.J. Schofield (eds.), Cambridge University Press (1995), 289-300
We offer a definition of coalition-proof communication equilibria. The use of games of incomplete information is essential to our approach. Deviations of coalition are introduced after their players are informed of the actions they should follow. therefore, improvements by coalition on a given correlated strategy should always be made when their players have private information. Coalition-proof communication equilibria of two-person games are characterized by "information efficiency". Several examples are analyzed, including the Voting Paradox.
10. Sergiu Hart & Andreu Mas-Colell, A Model of n-Person Non-Cooperative Bargaining (July 1992) Pubslied as "Bargaining and Value" in Econometrica 64 (1996), 357-380
We present and analyze a model of non-cooperative bargaining among n participants, applied to games in cooperative form. This leads to a unified theory that has as special cases the Shapley value solution in the transferable utility case; the Nash bargaining solution in the pure bargaining case; and finally, the recently introduced Maschler-Owen consistent value solution in the general (non-transferable utility) case.
11. Avi Shmida & Bezalel Peleg, Strict and Symmetric Correlated Equilibria Are the Distributions of the ESS's of Biological Conflicts with Asymmetric Roles (August 1992) In W. Albers, W. Guth, P. Hammerstein, B. Moldovanu & E. van Damme (eds.), Understanding Strategic Interaction, Essays in Honor of R. Selten, (1997) Springer-Verlag 149-170
We investigate the ESS's of payoff-irrelevant asymmetric animal conflicts in Selten's (1980) model. We show that these are determined by the symmetric and strict correlated equilibria of the underlying (symmetric) two-person game. More precisely, the set of distributions (on the strategy space) of ESS's coincides with the set of strict and symmetric correlated equilibria (described as distributions). Our result enables us to predict all possible stable payoffs in payoff-irrelevant asymmetric animal conflicts using Aumann's correlated equilibria. Italso enables us to interpret correlated equilibria as solutions to biological conflicts: Nature supplies the correlation device as a phenotypic conditional behavior.
12. Yaacov Z. Bergman, Bayesian Non-Cooperative Foundations for Axiomatic Bargaining Theories (September 1992)
In the first part, Rubinstein's two-person, complete information, alternating-offers bargaining model is extended to that of a fairly general contested pie which accommodates non-stationary preferences and physical joint payoffs with non-stationary constraints and outside options. The generalization in discrete-time and its continuous-time limit as bargaining rounds shorten are designed to bring the non-cooperative alternating-offers bargaining model to a form whose predictions can be compared and contrasted with those of the various axiomatic bargaining theories. This is done in the second part, where a bayesian approach is developed, which is used to optimally predict bargaining outcomes in game situations where full information about the bargaining procedure is lacking. This methodology gives rise to bayesian bargaining solution-functions, that generalize axiomatic bargaining solution-functions, thus setting the axiomatic theories on non-cooperative foundations.
13. David Budescu & Maya Bar-Hillel, To Guess or Not to Guess (September 1992) Journal of Educational Measurement 30 (1993), 277-291
Multiple choice tests that are scored by formula scoring typically include instructions that discourage guessing. In this paper we look at test taking from the normative and descriptive perspectives of judgment and decision theory. We show that for a rational test taker, whose goal is the maximization of expected score, answering is either superior or equivalent to omitting -- a fact which follows from the scoring formula. For test takers who are not fully rational, or have goals other than the maximization of expected score, it is very hard to give adequate formula scoring instructions, and the recommen-dation to answer under partial knowledge is problematic (though generally beneficial). Our analysis derives from a critical look at standard assumptions about the epistemic states, response strategies, and strategic motivations of test takers. In conclusion, we endorse the "number right" scoring rule, which discourages omissions, and is robust against variability in respondent motivations, limitations in judgments of uncertainty, and item vagaries.
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14. James W. Friedman & Avi Shmida, Pollination, Gathering Nectar, and the Distribution of Flower Species (October 1992) Journal of Theoretical Biology 175 (1995), 127-138
We present here a model of pollination having one species of bees and several species of flowers. Each flower species is distinguished by its rate of nectar production and the resources it devotes to display. The flowers and bees are assumed to have identical lifetimes that comprise a number of days within a single year. At the start of the year the bees in their naive phase are attracted to flowers according to the relative sizes of the flowers' displays; however, the bees soon become experienced and continually monitor the amounts of the nectar standing crops of each species, altering their visiting habits over time so that they always tend to visit most frequently the flower species having the largest nectar standing crop. This, in turn, tends equalize the nectar standing crop across species. From one year to the next the relative abundance of the flower species can change in accordance with the reproductive success of each species. This, in turn, depends upon the number of visits by bees to the flowers of each species, the amount of energy devoted to reproduction, and the relative abundance of each species in the preceding year. The model described below has been programmed so that it is possible to run simulations. We make no attempt to model the absolute number of bees or of flowers, but do assume the ratio of bees to flowers is the same from one season to the next. Within this model systematic deviations by the bees from apparently optimal foraging policies can be seen, due to monitoring by the bees, and also the ability to survive of large display flowers that produce no nectar ("cheaters") can be explained.
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15. Igal Milchtaich, Congestion Games with Player-Specific Payoffs (October 1992) Games and Economic Behavior 13 (1996), 111-124
A class of non-cooperative games in which the players share a common set of strategies is described. The payoff a player receives for playing a particular strategy depends only on the total number of playing the same strategy and decreases monotonously with that number in a manner which is specific to the particular player. It is shown that each game in this class possesses at least one Nash equilibrium in pure strategies.
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16. Nir Dagan & Oscar Volij, The Bankruptcy Problem: A Cooperative Bargaining Approach (November 1992) Mathematical Social Sciences 26 (1993), 287-297
We associate each bankruptcy problem with a bargaining problem and derive old and new allocation rules for the former by applying well known bargaining solutions to the latter.
17. Maya Bar-Hillel & Menahem Yaari, Judgments of Distributive Justice (September 1992) In Psychological Perspectives on Justice. B. Mellers & J. Baron (eds.) Cambridge University Press (1993) Ch. 4, 55-84
The basic rule of distributive justice is the proportionality rule, which states that "Distributive justice involves a relationship between ... two persons, P1 and P2 one of whom can be assessed as higher than, or lower than, the other; and their two shares, or ... rewards, R1 and R2. The condition of distributive justice is satisfied when ... : P1/P2=R1/R2". (Homans, 1961). We studied this rule, in survey style, using cases such as the following: "suppose you have 12 grapefruit which you divide between Jones and Smith in as just a manner as possible. How should this be done ?". in our problems, either one or two goods were to be allocated between two recipients who differed on at most one dimension, either needs (e.g, Smith requires more grapefruit than Jones), beliefs (e.g, Smith believes that grapefruit are less nutritious than Jones believes them to be), or tastes (e.g, Smith enjoys grapefruit more than Jones). the results show that it is very hard to be more specific than the general formulation above without being ad hoc. For example, most people wish to allocate proportionately to need, only a minority wish to allocate proportionately to beliefs, and insofar as people wish to take tastes into consideration, they do so in a non-compensatory fashion. In other words, with regard to needs, less efficient extractors are awarded larger shares, but with regard to pleasure, more efficient extractors are awarded larger shares. Since real world distribution problems don't come neatly labelled as needs, tastes, etc., it is hard to predict or theorize what would be "just" in them.
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18. Uzi Motro & Avi Shmida, Near-Far Search: An Evolutionarily Stable Foraging Strategy (October 1992) Journal of Theoretical Biology 173 (1995), 15-22
This study addresses the momentary rules of foraging behavior on carpet inflorescences. It has long been suggested that patchiness in the distribution of nectar can give an advantage to near-far type of foraging strategies, that is, to foragers which search "near" (in the neighborhood of the last visited flower) as long as the nectar yield is high enough, and go "far" otherwise. Here we show that under certain conditions, such a strategy can be evolutionary stable. Furthermore, prior patchiness in the nectar distribution is not a necessary condition for the evolutionary stability of a near-far search. It turns out that during near-far foraging, some patchiness is created by the foraging process itself, which the near-far forager can exploit later on. To show the evolutionary stability of near-far search, various foraging strategies were compared, according to two, slightly different optimality criteria : the number of flowers emptied during a fixed length bout, and the number of flowers visited until total extraction of the entire inflorescence. We find that long enough bouts (in the case of a single forager) or a substantial probability of revisits to the same inflorescence (in the case of multipleforagers) are necessary for near-far to be an ESS.
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19. Bezalel Peleg & Stef Tijs, The Consistency Principle for Games in Strategic Form (November 1992) International Journal of Game Theory 25 (1996), 13-34
We start with giving an axiomatic characterization of the Nash equilibrium (NE) correspondence in terms of consistency, converse consistency, and one-person rationality. Then axiomatizations are given of the strong NE correspondence, the coalition proof NE correspondence and the semi-strong NE. In all these characterizations consistency and suitable variants of converse consistency play a role. Finally, the dominant NE correspondence is characterized. We also indicate how to generalize our results to Bayesian and extensive games.
20. Maya Bar-Hillel & Efrat Neter, How Alike Is It Versus How Likely Is It: A Disjunction Fallacy in Probability Judgments (November 1992) Journal of Personality and Social Psychology 65 (1993), 1119-1132
Formally, a conjunction fallacy and a disjunction fallacy cannot be distinguished. Both consist of a violation of the rule that an event cannot be more probable than another event which includes it. Hitherto, only a special kind of violation of this rule has been demonstrated, namely, that people sometimes judge the probability of A & B to be higher than the probability of A (Tversky & Kahneman, 1983). This study demonstrates a violation of the rule in a context that justifies the label disjunction fallacy. Subjects received brief case descriptions, and ordered seven categories according to one of four criteria for including the case as a member of the category : 1. probability of membership ; 2. willingness to bet on membership ; 3. inclination to predict membership ; 4. suitability for membership. The category list included nested pairs of categories, such as Brazil and South American country, or Physics and A Natural Science. The more inclusive category was a union of basic level sets like the smaller category. From a normative standpoint, the first two criteria are equivalent, and either ranking a category as more probable than its superordinate, or betting on it rather than on its superordinate, is fallacious. On the other hand, inclination to predict may be guided by the desire to be maximize informativeness rather than merely likelihood of being correct, and suitability needs to conform to no formal rule. Hence, with respect to these two criteria, such a ranking pattern is not fallacious. In spite of this crucial difference, subjects in all four groups rendered highly similar judgments, and the ranking of categories higher than their superodinates was not lower when it amounted to a fallacy than when it did not. The results support the representativeness thesis against some alternative interpretations.
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21. Motty Perry & Philip J. Reny, A Noncooperative View of Coalition Formation and the Core (November 1992) Econometrica 62 (1994), 795-818
Much of the core's appeal stems from the intuitive and natural story behind it, the story that first motivated F.Y Edgeworth in 1881. Thus the primary motivation for the core is noncooperative in nature. Nonetheless, the core is not a noncooperative solution concept. This is because, in particular, the possibilities for forming coalitions, and making offers and counteroffers, are not explicitly modeled. In this work, we provide a noncooperative implementation of the core. However, we do not merely implement the core. The nature of the game form employed is designed to reflect the motivating story as accurately as possible. The present results thus provide formal content to the usual intuitive justification for the core. In our view, the core would lose much of its appeal were it not possible to provide such a noncooperative foundation.
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22. Eyal Winter, Bargaining in Committees (December 1992) Published as "Negotiations in Multi-issue Committees", Journal of Public Economics 65 (1997), 323-342
We propose a non-cooperative treatment to the problem of collective decision making within committees, by modelling this process as a sequential bargaining game. We show that stationary subgame perfect equilibria of this bargaining game fully implements the core of the corresponding committee problem. We also discuss the inefficiency of non-stationary (subgame perfect) equilibria, and shortly refer to the problem of manipulability. Based on these results we then consider multi-issue committees, and address the problem of constructing agendas. In particular we will argue in favor of agendas where the important issues are discussed first.
23. Benny Moldovanu & Eyal Winter, Core Implementation and Increasing Returns to Scale for Cooperation (December 1992) Journal of Mathematical Economics 23 (1994), 533-548
In this paper we analyze a simple non-cooperative bargaining model for coalition formation and payoff distribution in games with coalition form. We show that under our bargaining regime a cooperative game is core implementable if and only if it possesses the property of increasing returns to scale for cooperation. Namely, the game is convex. This offers a characterization of a purely cooperative notion by means of its non-cooperative foundations.
24. Oscar Volij, Rationality without the Reduction Axiom (January 1993)
Two results concerning the relation between rationality and equilibrium concepts in normal form games are generalized for the case where players do not satisfy the reduction of compound lotteries axiom. The crucial axiom of expected utility theory is the independence axiom which itself is a combination of two axioms: the compound independence axiom and the reduction of compound lotteries axiom. This paper is an effort to extend game theory to non-expected utility preferences. It generalizes the results of Aumann (1987) and Aumann and Brandenburger (1991) to games with players who do not satisfy the reduction of compound lotteries axiom. We show that the results of the above authors do not depend on the specific definition of rationality applied by them.
25. Sergiu Hart & Andreu Mas-Colell, Harsanyi Values of Large Economies: Non-Equivalence to Competitive Equilibria (February 1993) Games and Economic Behavior 13 (1996), 74-99
We consider the relations between the competitive equilibria in economies with many agents and the value allocations of the resulting coalition games. In particular, we provide a (smooth and robust) example where the "value principle" does not hold for the Harsanyi NTU-value: there is a unique competitive equilibrium, which however does not belong to the (non-empty) set of Harsanyi value allocations.
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26. Michael Landsberger & Shmuel Zamir, Loan Contracts with Collateral and Credit Rationing: A Signaling Approach (June 1993)
Loan contracts with collateral are a common instrument to allocate credit to entrepreneurs who invest in risky projects. Collateral provides lenders with partial insurance against bad outcomes. Since typically, credit is provided under incomplete information about the nature of the project to be undertaken, we investigate in this paper whether collateral can be used as an instrument to identify projects which the bank may consider to be 'bad'. We prove that the ability of collateral to serve as a screening device depends on whether the entrepreneurs and the bank have similar ranking of project quality. If they do not, collateral is less effective as a signal. Within each regime, we identify conditions under which separating and pooling equilibria take place and we characterize the properties of these equilibria. When credit is scarce, we derive equilibria in which credit is rationed. A rationing regime eliminates pooling equilibria and generates more surplus to the bank on every project for which a loan was granted.
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27. Gary Bornstein & Roger Hurwitz, Team Games as Models of Intergroup Conflicts (June 1993)
The internal problem of collective action that arises when groups, as opposed to individuals, are in conflict cannot be studied in the context of two-person games that treat the competing groups as unitary players. Traditional N-person games are also too restrictive for this purpose, since they ignore the conflict of interests between the groups. Because the intergroup conflict motivates the need for intragroup collective action, and the groups' respective success in mobilizing collective action determines the outcome of the intergroup competition, the intergroup and intragroup levels should be considered simultaneously. This paper: (a) proposes to model intergroup conflicts as team games (Palfrey & Rosenthal, 1983); (b) offers an initial taxonomy for this class of games; and (c) illustrates some applications for strategic analyses of intergroup conflict and political interactions.
28. Alon Harel, Efficiency and Fairness in Criminal Law: The Case for a Criminal Law Doctrine of Comparative Fault (June 1993) California Law Review 82 (1994), 1181-1222
Criminal law is traditionally described as directing its injunctions exclusively to actual or potential criminals. This article will argue that the traditional view is normatively unjustified both on efficiency and fairness grounds. To disregard the victim's conduct in determining the sanctions of criminals is both inefficient and unfair. It is inefficient because dismissing the behavior of the victim as irrelevant to the concerns of the criminal justice system does not provide optimal incentives for victims to take precautions against crime. It is unfair to disregard the victim's conduct because given the greater likelihood that careless potential victims (relative to cautious ones) will become actual victims of crime, the expected costs of protecting careless victims are higher than the expected costs of protecting cautious ones. Hence, under the current system, cautious victims are exploited for the sake of protecting careless ones. Both efficiency and fairness considerations suggest that criminal law should adopt a criminal law doctrine of comparative fault, under which criminals who act against careless victims would be exculpated or their punishment mitigated.
29. Maya Bar-Hillel & David Budescu, The Elusive Wishful Thinking Effect (July 1993) Thinking and Reasoning 1 (1995), 71-104
We define a desirability effect as the inflation of the judged probability of desirable events and the diminution of the judged probability of undesirable events. A series of studies designed to detect this effect is reported. In the first four experiments, subjects were presented with visual stimuli (a grid matrix in two colors, or a jar containing beads in two colors), and asked to estimate the probability of drawing at random one of the colors. The estimated probabilities for a defined draw were not higher when the draw entailed a gain than when it entailed a loss. In the fifth and sixth experiment, subjects read short stories each describing two contestants competing for some desirable outcome (e.g., firms competing for a contract). Some judged the probability that A would win, others judged the desirability that A would win. Story elements which enhanced a contestant's desirability without having normative bearing on its winning probability did not cause the favored contestant to be judged more likely to win. Only when a contestant's desirability was enhanced by promising the subject a monetary prize contingent on that contestant's win was there some slight evidence for a desirability effect: contestants were judged more likely to win when the subject expected a prize if they won than when the subject expected a prize if the other contestant won. In the last experiment, subjects estimated the probability of an over-20 point weekly change in the Dow Jones average, and were promised monetary prizes contingent on such a change either occurring, or failing to occur. They were also given a monetary incentive for accuracy. Subjects who desired a large change did not judge it more likely to occur than subjects who desired a small change. We discuss the difficulty of obtaining a desirability effect on probabilities, and argue that apparently wishful thinking-- in the form of optimistic cognitions -- can occur without affecting the evaluation of evidence.
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30. Frank Thuijsman, Bezalel Peleg, Mor Amitai & Avi Shmida, Automata, Matching and Foraging Behavior of Bees (August 1993) Journal of Theoretical Biology 175 (1995), 305-316
In this paper we discuss two types of foraging strategies for bees. Each of these explicit strategies explains that in the environment of a monomorphic bee community the bees will distribute themselves over the available homogeneous nectar sources according to the Ideal Free Distribution. At the same time these strategies explain that in single-bee experimental settings a bee will match, by its number of visits, the nectar supply from the available sources (the Matching Law). Moreover, both strategies explain that in certain situations the bees may behave as if they are risk averse, i.e spend more time on the flower type with the lower variance in nectar supply.
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31. Cristina Bicchieri & Gian Aldo Antonelli, Game-Theoretic Axioms for Local Rationality and Bounded Knowledge (September 1993) Journal of Logic, Language and Information 4 (1995), 1-23
We present an axiomatic approach for a class of finite, extensive form games of perfect iformation that makes use of notions like "rationality at a node" and "knowledge at a node". We show that, in general, a theory that is sufficient to infer an equilibrium must be modular: for each subgame G' of a game G the theory of game G must contain just enough information about the subgame G' to infer an equilibrium for G'. This means, in general, that the level of knowledge relative to any subgame of G must not be the same as the level of knowledge relative to the original game G. We show that whenever the theory of the game is the same at each node, a deviation from equilibrium play forces a revision of the theory at later nodes. On the contrary, whenever a theory of the game is modular, a deviation from equilibrium play does not cause any revision of the theory of the game.
32. Cristina Bicchieri, Counterfactuals, Belief Changes, and Equilibrium Refinements (September 1993) Philosophical Topics 21 (1993), 21-52
The literature on Nash equilibrium refinements provides several ways to check the stability of a Nash equilibrium against deviations from equilibrium play. Stability, however, is a function of how a deviation is being interpreted. An equilibrium that is stable under one interpretation may cease to be stable under another, but the refinement literature provides no general criterion to judge the plausibility of different interpretations of off-equilibrium play. This paper specifies a model of belief revision that minimizes the loss of useful information. When several interpretations are compatible with off-equilibrium play, the one that requires the least costly belief revision (in terms of informational value) will be chosen by the players. This model of belief revision generates a plausibility ranking of interpretations of deviations, hence it also provides a ranking of Nash equilibrium refinements.
33. Philip J. Reny, Eyal Winter & Myrna Holtz Wooders, The Partnered Core of a Game with Side Payments (September 1993)
We introduce the notion of the partnered core of a game. A payoff is partnered if there are no asymmetric dependencies between any two players. A payoff is in the partnered core of a game if it is partnered, feasible and cannot be improved upon by any coalition of players. We show that the relative interior of the core of a game with side payments is contained in the partnered core. For quasi-strictly convex games the partnered core coincides with the relative interior of the core. When there are no more than three partnerships, the sums of the payoffs to partnerships are constant across all core payoffs. When there are no more than three players, the partner core satisfies additional properties.
34. Rudolf Avenhaus & Shmuel Zamir, Game-Theoretical Analysis of Material Accountancy (September 1993)
Game theoretical models and analysis are provided for the sequential material accountancy problem. We model the n-period problem as a general sequential game played between the Operator and the Inspector. The game is analyzed through the solution concept of (Nash) equilibrium. We study several versions of the game corresponding to various assumption on the payoffs and the strategy sets. The first model solved is what we refer to as the static game. This is a game in which detection time is unimportant and the operator has to decide about his diversion plan at the beginning of the game (and he cannot deviate from it in a later stage). The solution of this game is obtained by its decomposition into two simpler game: a zero-sum game which determines the diversion plan and the statistical test (which turned out to be the CUMUFtest) and a second, non zero-sum game which determines the diversion probability and the false alarm probability. Next we return to the sequential game and prove that under the assumptions underlying the statistical analysis, the CUMUFtest emerges as part of the solution of the game i. e., as the inspector's strategy in equilibrium. Then we consider a `really sequential' game in which early detection is important and in which the operator can retreat (in view of high observed intermediate MUF) from completing a diversion plan that he have started. We find the structure of the equilibrium and the equilibrium equations of this game. These equations turn out to be too complex to be solved analytically, hence we provide numerical solutions which give interesting insight into the problem.
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35. Yaacov Z. Bergman, Option Pricing with Differential Interest Rates: Arbitrage-Bands Beget Arbitrage-Ovals (September 1993) Review of Financial Studies 8 (1995), 475-500
The classic Option Pricing Model is generalized to a more realistic, imperfect, dynamically incomplete capital market with different interest-rates for borrowing and for lending and a return differential between long and short positions in stock. It is found that in the absence of arbitrage opportunities, the equilibrium price of any contingent claim, or of a portfolio of such claims, must lie within an arbitrage-band. The boundaries of an arbitrage-band are computed as solutions to a quasi-linear partial-differential-equation, and, in general, each end-point of such a band depends on both interest-rates for borrowing and for lending. This, in turn, implies that the vector of concurrent equilibrium prices of different contingent-claims - even claims that are written on different underlying assets - must lie within a computable oval in the price space.
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36. Sergiu Hart, Aviad Heifetz & Dov Samet, 'Knowing Whether', 'Knowing That,' and the Cardinality of State Spaces (October 1993) Journal of Economic Theory 70 (1996), 249-256
We introduce a new operator on information structures which we call `Knowing whether' as opposed to the standard knowledge operator which may be called `Knowing that'. The difference between these operators is simple. Saying that an agent knows that a certain event occurred implies that this event indeed occurred, while saying that the agent knows whether an event occurred does not imply that the event occurred. (Formally, knowing whether X means that either it is known that X occurred or it is known that X did not occur). We show that iterating `Knowing whether' operators of different agents has a remarkable property that iterations of `knowing that' do not have. When we generate a sequence of events, starting with a given event and then applying `Knowing that' or `not knowing that' to the previous event, then the events in this sequence may be, somewhat surprisingly, contradictory. In contrast, any sequence of this type, generated with `knowing whether' and `not knowing whether' is never contradictory. We use this property of the `knowing whether' operator to construct a simple and natural state space and information structures for two agents, such that: (1) any two states are distinct relative to some interactive knowledge of a fixed event, (2) the space has the cardinality of the continuum. This result - originally proved in a complicated manner by Aumann (1989) - demonstrates the usefulness of the `knowing whether' operator.
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37. Nir Dagan, Roberto Serrano & Oscar Volij, A Noncooperative View of Consistent Bankruptcy Rules (December 1993) Games and Economic Behavior 18 (1997), 55-72
We introduce a game form that captures a non-cooperative dimension of the consistency property of bankruptcy rules. Any consistent and monotone rule is fully characterized by a bilateral principle and consistency. Like the consistency axiom, our game form, together with a bilateral principle, yields the respective consistent bankruptcy rule as a result of a unique outcome of subgame perfect equilibria. The result holds for a large class of consistent and monotone rules, including the Constrained Equal Award, the Proportional and many other well-known rules. Moreover, for a large class of rules, all the subgame perfect equilibria are coalition-proof.
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38. Murali Agastya, An Evolutionary Bargaining Model (December 1993) (revised in DP #61)
Varying quantities of a single good can be produced using at least two and at most n factors of production. The problem of allocating the surplus is studied in a dynamic model with adaptive behavior. Representatives for the factors (referred to as players) make wage demands based on precedent and ignorant of each others utilities for this good. Necessary and sufficient conditions are provided under which the long-run equilibria coincide with the core allocations. Moreover, allowing for the possibility of mistakes by the players, it is shown that the unique limiting stochastically stable outcome maximizes the product of the players' utilities subject to being in the core of the technology.
39. Yossi Feinberg, Evolutionary Selection of an Equilibrium (January 1994)
We analyze the long-run behavior of a population engaged in a 2x2 evolutionary game undergoing mutation effects. We assume that the rates of mutation are exogenously and randomly determined. It is shown that if high mutation rates are possible but highly improbable, then the population evolves towards the risk dominant equilibrium (Harsanyi and Selten, 1988).
40. Avishai Margalit & Menahem E. Yaari, Rationality and Comprehension (February 1994) In K. J. Arrow, E. Colombatto, M. Perlman & C. Schmidt (eds.), The Rational Foundations of Economic Behavior, (1996) Macmillan, Basingstoke and London, 89-100
Devising a theory of knowledge for interacting agents has been on many people's minds recently. A near consensus has emerged, that the appropriate framework is a multi-agent version of C.I. Lewis's system S5 or one of S5's standard weakenings. In this essay, it is argued that such a framework cannot possibly be adequate, if it is to capture the intricacies of genuine inter-agent epistemics. Introducing a notion of "comprehension" -- knowledge which is non-sensory yet non-analytic -- may possibly be a remedy.
41. Avishai Margalit, The Ethics of Second-Order Beliefs (March 1994)
The questions I address my paper are: Are people morally responsible for their beliefs? Are people's beliefs voluntary - can they be chosen and decided upon? What is the nature of the analogy between obligation of belief and the obligation of have certain emotions and not others? Can the skeptic suspend his belief? And finally, what is the sin of the heretic? I argue that it is right and proper for belief to be evaluated morally even if they are not voluntary and therefore not under our control. The key to my view is the fact that human beings possess second-order as well as first-order beliefs.
42. Itamar Pitowsky, On the Concept of the Proof in Modern Mathematics (March 1994)
This paper deals with the attempts to characterize the set of all proofs in a given mathematical domain such as geometry or number theory. The characterization usually takes the form of a finite list of axiom schemata and inference rules, which is thought to be complete. A related effort, which originated with descartes, is to replace proofs - that is, reasoning about concepts and relations - by the solution of algebraic equations which are shown to be equivalent to the proofs. These formalist tendencies have always been opposed by intuitionists. I trace the dispute from descartes and Leibnitz through Kant all the way to its climax in the fifty years between the demonstration of the relative consistency of hyperbolic geometry and the discovery of Godel's theorems. My purpose is both historical and philosophical. On the historical level, I argue that Hilbert's program was not only a foundationalist effort to secure the consistency of mathematics. It was, in addition, an internal mathematical program in the aforementioned cartesian tradition of replacing proofs by computations. The demise of Hilbert's philosophical pretensions brought considerable and unexpected success to the mathematical program: Godel's theorem, which shows how to replace proofs by computations in very extensive domains of mathematics, and, ultimately, the Davis-Robinson-Putnam-Matijacevic theorem, which demonstrates, roughly, that every proof in those domains is equivalent to a solution of an algebraic (i.e. polynomial) equation. The fact that the notion of proof in number theory is indefinitely extensible (by Godel's theorem) depends on a complete characterization of the concept of `computation' (the Church-Turing thesis). On the philosophical level, I argue that this dependence undermines some contemporary intuitionist claims (by Weyl and Dummett) which are based on Godel's results.
43. Nir Dagan, Consistency, Decentralization and the Walrasian Allocations Correspondence (January 1994)
In this paper we study finite-agent exchange economies. We extend the classical model by adding an imports-exports vector, which defines the markets clearing conditions of the economy. Equipped with this new definition, self-consistency properties are naturally defined. We show that the Core correspondence and the Walrasian allocations correspondence are self-consistent. In addition, we present an axiomatic characterization of the Walrasian allocations correspondence for a class of convex and smooth economies. All the axioms presented in the characterization are satisfied by the Core, except for a converse-consistency property, which can be interpreted as a requirement of decentralization.
44. Nir Dagan, New Characterizations of Old Bankruptcy Rules (January 1994) Social Choice and Welfare 13 (1996), 51-59
This paper presents axiomatic characterizations of two bankruptcy rules discussed in Jewish legal literature: the Constrained Equal Awards rule and the Contested Garment principle (the latter is defined only for two-creditor problems). A major property in these characterizations is independence of irrelevant claims, which requires that if an individual claim exceeds the total to be allocated it should be considered irrelevant.
45. Daniel Granot, Michael Maschler, Guillermo Owen & Weiping R. Zhu, The Kernel/Nucleolus of a Standard Tree Game (March 1994) International Journal of Game Theory 25 (1996), 219-244
In this paper we characterize the nucleolus (which coincides with the kernel) of a tree enterprise. We also provide a new algorithm to compute it, which sheds light on its structure. We show that in particular cases, including a chain enterprise one can compute the nucleolus in O(n) operations, where n is the number of vertices in the tree.
46. Gary Bornstein, Ido Erev & Harel Goren, The Effect of Repeated Play in the IPG and IPD Team Games (March 1994) Journal of Conflict Resolution 38 (1994), 690-707
Repeated interaction in intergroup conflict was studied in the context of two team games: The Intergroup Public Goods (IPG) game and the Intergroup Prisoner's Dilemma (IPD) game. The results reveal (a) a main effect for game type; subjects were twice as likely to contribute towards their group effort in the IPG game than in the IPD game, and (b) a game-type X time interaction; subjects contributed less over time in the IPD game while continuing to contribute at about the same rate in the IPG game. The second finding supports the hypothesis that subjects learn the structure of the game and adapt their behavior accordingly, and is compatible with a simple learning model (Roth & Erev, 1993) which assumes that choices that have led to good outcomes in the past are more likely to be repeated in the future. A reciprocal cooperation hypothesis which assumes that players make their choices contingent on the earlier choices of the other players received little support.
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47. Pradeep Dubey & Abraham Neyman, An Equivalence Principle for Perfectly Competitive Economies (May 1994) Journal of Economic Theory 75 (1997), 314-344
It is a striking fact that different solutions become equivalent in the setting of perfectly competitive economies. We provide an axiomatic approach to this equivalence phenomenon. A solution is viewed as a correspondence which maps each economy to a subset of its individually rational and Pareto-optimal allocations. Four axioms are placed on the correspondence: anonymity, equity, consistency and restricted continuity. It is shown that the axioms categorically determine the Walrasian correspondence. The equivalence of other solutions, such as the core or value allocations, now follows by checkingthat they too satisfy the axioms.
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48. Dieter Balkenborg & Eyal Winter, A Necessary and Sufficient Epistemic Condition for Playing Backward Induction (June 1994) Journal of Mathematical Economics 27 (1997), 325-345
In an epistemic framework due to Aumann we characterize the minimal condition on the rationality of the players that implies backward induction in perfect information games in agent form. This condition requires each player to know that the players are rational at later, but not at previous decision nodes.
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49. Eyal Winter, Voting and Vetoing (June 1994) American Political Science Review 90 (1996), 813-823
The consequences of veto power in committees is analyzed using the approach of non-cooperative bargaining theory. It is first shown that in equilibrium non-veto players do not share in the benefits gained by the decision making of the committee, i.e, in every equilibrium outcome of the bargaining game non-veto players earn zero. Some measures for reducing the excessive power of veto members in committees are analyzed. Specifically, we study the effects of imposing a deadline on negotiations and of expanding the committee by increasing the number of non-veto players.
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50. Nir Dagan, On the Least Sacrifice Principle in Taxation (June 1994)
Utilitarian philosophers and economists recommended that when applying taxation programs, government should minimize the sum total of sacrifice made by individuals. This paper presents a model and an axiom system of taxation policies, in which the Least Sacrifice Principle is derived. A key axiom in our characterization is self-consistency. Other relations between self-consistency and welfare maximization in our model and in other models are also discussed.
51. Nir Dagan & Oscar Volij, Bilateral Comparisons and Consistent Fair Division Rules in the Context of Bankruptcy Problems (June 1994) International Journal of Game Theory 26 (1997), 11-26
We analyze the problem of extending a given bilateral principle of justice to a consistent n-creditor bankruptcy rule. Based on the bilateral principle, we build a family of binary relations on the set of creditors in order to make bilateral comparisons between them. We find that the possibility of extending a specific bilateral principle of justice in a consistent way is closely related to the quasi-transitivity of the binary relations mentioned above.
52. Dieter Balkenborg, Strictness and Evolutionary Stability (July 1994)
The notion of a strict equilibrium set is introduced as a natural extension of the notion of a strict equilibrium point. The evolutionary stable sets of a truly asymmetric contest are shown to be behaviorally equivalentto the strict equilibrium sets of an "agent representation" of the contest. Using variants of the replicator dynamic we provide dynamic characterizations of strict equilibrium sets. We do this both for truly asymmetric contests and for arbitrary normal form games modelling conflicts between several distinct species.
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53. Sergiu Hart & Dov Monderer, Potentials and Weighted Values of Non-Atomic Games (August 1994) Mathematics of Operations Research 22 (1997), 619-630
The "potential approach" to value theory for finite games was introduced by Hart and Mas-Colell (1989). Here this approach is extended to non-atomic games. On appropriate spaces of differentiable games there is a unique potential operator, that generates the Aumann and Shapley (1974) value. As a corollary we obtain the uniqueness of the Aumann - Shapley value on certain subspaces of games. Next, the potential approach is applied to the weighted case, leading to "weighted non-atomic values". It is further shown that the asymptotic weighted value is well-defined, and that it coincides with the weighted value generated by the potential.
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54. Jinpeng Ma, Infinitely Repeated Rental Model with Incomplete Information (June 1994) Economics Letters 49 (1995), 261-266.
In an infinitely repeated rental model with two types of buyer and no discounting, the set of all Nash equilibrium payoffs for the seller and the buyer is characterized.
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55. Jinpeng Ma, Stable Matchings and Rematching-Proof Equilibria in a Two-Sided Matching Market (June 1994) Journal of Economic Theory 66 (1995), 352-369
In this paper we introduce the notion of a rematching-proof equilibrium for a two-sided matching market to resolve Roth's open question: What kind of equilibria of the game induced by any stable mechanism with respect to misreported profiles produce matchings that are stable with respect to the true profile. We show that the outcome of a rematching-proof equilibrium is stable with respect to the true profile even though the equilibrium profile may contain misreported preferences. We show that a rematching-proof equilibrium exists. Moreover, we extend these two results to the strong equilibria. Furthermore, the Nash equilibria in Roth [11] are shown to be rematching-proof equilibria. The relation between the rematching-proof equilibria and the strong equilibria is discussed as well.
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56. Vijay Krishna & John Morgan, An Analysis of the War of Attrition and the All-Pay Auction (August 1994)
We study the war of attrition and the all-pay auction when players' signals are affiliated and symmetrically distributed. We (a) find sufficient conditions for the existence of symmetric monotonic equilibrium biddingstrategies; and (b) examine the performance of these auction forms in terms of the expected revenue accruing to the seller. Under our conditions the war of attrition raises greater expected revenue than all other known sealed did auction forms.
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57. Robert J. Aumann & Adam Brandenburger, Epistemic Conditions for Nash Equilibrium (October 1994) Econometrica 63 (1995), 1161-1180
Sufficient conditions for Nash equilibrium in an n-person game are given in terms of what the players know and believe - about the game, and about each other's rationality, actions, knowledge, and beliefs. Mixed strategies are treated not as conscious randomizations, but as conjectures, on the part of other players, as to what a player will do. Common knowledge plays a smaller role in characterizing Nash equilibrium than had been supposed. When n = 2, mutual knowledge of the payoff functions, of rationality, and of the conjectures implies that the conjectures form a Nash equilibrium. When n % 3 and there is a common prior, mutual knowledge of the payoff functions and of rationality, and common knowledge of the conjectures, imply that the conjectures form a Nash equilibrium. Examples show the results to be tight.
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58. Ezra Einy, Ron Holzman & Benyamin Shitovitz, Core and Stable Sets of Large Games Arising in Economics (November 1994) Journal of Economic Theory 68 (1996), 200-211
It is shown that the core of a non-atomic glove-market game which is defined as the minimum of finitely many non-atomic probability measures is a von-Neumann Morgenstern stable set. This result is used to characterize some stable set of large games which have a decreasing returns to scale property. We also study exact non-atomic glove-market games. In particular we show that in a glove-market game which consists of the minimum of finitely many mutually singular non-atomic measures, the core is a von-Neumann Morgenstern stable set if the game is exact. We also discuss the intuitive appeal of the equivalence of the core and stable set. We do this by employing the theory of social situations [5] and highlighting the negotiation processes that underlie these two notions.
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59. Robert J. Aumann, Backward Induction and Common Knowledge of Rationality (December 1994) Games and Economic Behavior 8 (1995), 6-19
We formulate precisely and prove the proposition that if common knowledge of rationality obtains in a game of perfect information, then the backward induction outcome is reached.
60. Gonni Orshan, Non-Symmetric Prekernels (December 1994)
A "symmetry" property, either in the version of "equal treatment" or in the version of "anonymity", is one of the standard intuitively acceptable properties satisfied by most well known solution concepts in game theory. However,there are many instances where symmetry is counterintuitive. This paper analyzes non-symmetric prekenels: solution concepts that satisfy Peleg's axioms for the prekernel [1986, 1987], with equal treatment replaced by the requirement that the solution of each 2-person game consists of a unique point. It is shown that non-symmetric prekernels do exits and then a full characterization is provided.
61. Murali Agastya, An Evolutionary Bargaining Model (revision of Discussion Paper #38) (December 1994)
A non-negative function f defined on the class of subsets of a finite set of factors of production describes the production possibilities at each date. The problem of allocating the surplus among the factors is studied in a dynamic learning model. Representatives for the factors (called players) make wage demands naively based on precedent and ignorant of each others' utilities for this good. A global convergence result shows that players learn to reach some (and only a) core allocation in the long run. If players make mistakes however, only a strict subset of the core allocations are likely, i.e., stochastically stable. The main result shows that in the limit, these stable allocations for a particular set of players, converge to the allocation that maximizes the product of all the players' utilities over core allocations.
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62. Murali Agastya, Ordinality of the Shapley Value (December 1994)
In Roth (1977) it is argued that the Shapley value is the cardinal utility of playing a game and it inherits properties used to define the underlying game itself. Implicit in this statement is the assumption that the TU game is generated by allowing for lotteries over an underlying set of alternatives.However, often there is a single numeraire good that can generate a game. In such instances, it is unclear why the utility of playing a game is cardinal when the preferences for the underlying good are ordinal. This paper presents a framework in which the Shapley value emerges as the representation of a preference ordering over a set of games. This representation is unique only up to a positive monotone transformations thereby establishing the ordinality of the value.
63. Murali Agastya, Perseverance, Information and Stochastically Stable Outcomes (December 1994)
One bargainer from a finite population X, is matched at random with a bargainer from another finite population Y. They simultaneously precommit to "minimal" shares of a unit surplus. Populations differ in their degree of perseverance, parameterized by c E (0,1). If the players precommit to x and y such that x + y % 1, then player i gets his demand xi as well as a fraction % i of the unbargained surplus (1 - x - y). If x + y % 1, they get nothing.When players play adaptively and sometimes make errors as in Young (1993b), in the long run, a single division of surplus is observed most often. This is close to the asymmetric Nash bargaining solution with the weights (1 - % x) and (1 - %y). The surprise here is that the population that seemingly does well in the one shot encounters loses in the long run.
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64. Jacob Glazer & Motty Perry, Virtual Implementation in Backwards Induction (December 1994) Games and Economic Behavior 15 (1996), 27-32
We examine a sequential mechanism which is a simple modification of the normal form mechanism introduced by Abreu and Matsushima (1992). We show that almost any social choice function can be virtually implemented via a finite sequential game of perfect information. The solution concept assumed is Subgame Perfect Equilibrium or Iterative Elimination of Strictly Dominated Strategies. In particular, any social choice function that is virtually implementable via the Abreu-Matsushima's mechanism is also virtually implementable by a sequential mechanism.
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65. Abraham Neyman, Cooperation in the Repeated Prisoners' Dilemma when the Number of Stages Is Not Commonly Known (January 1995) (revised in DP #162)
It has often been observed that cooperative behavior emerges in actual play of the repeated prisoners' dilemma. This observation seems to be in conflict with the fact that, in any finite repetition of the prisoners' dilemma, all Nash equilibria (and even all correlated equilibria) lead to the non-cooperative outcome in each stage. In this paper we show that a very small departure from the common knowledge assumption on the number, T, of repetitions already enables cooperation. More generally, with such a departure, any feasible individually-rational outcome of any one-shot game can be approximated by a Nash equilibrium of a finitely-repeated version of that game. The sense in which the departure from common knowledge is "small" is as follows: (i) With probability one, the players know T with precision +- 1. (ii) With probability 1 - %, the players know T precisely; moreover, this knowledge is mutual to degree %T. (iii) the deviation of T from its expectation is extremely small.
66. Sergiu Hart & Andreu Mas-Colell, Bargaining and Value (January 1995) Econometrica 64 (1996), 357-380
We present and analyze a model of non-cooperative bargaining among n participants, applied to situations describable as games in coalitional form. This leads to a unified theory that has as special cases the Shapley value in the transferable utility case, the Nash bargaining solution in the pure bargaining case, and the recently introduced Maschler-Owen consistent value solution in the general (non-transferable utility) case.
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67. Robert J. Aumann, Interactive Epistemology (February 1995) International Journal of Game Theory 28 (1999), 263-314
Formal Interactive Epistemology deals with the logic of knowledge and belief when there is more than one agent or "player". One is interested not only in each person's knowledge about substantive matters, but also in his knowledge about the others' knowledge. These notes examine two parallel approaches to the subject. The first is the semantic approach, in which knowledge is represented by a space % of states of the world, together with partitions %i of % for each player i; the atom of %i containing a given state % of the world represents the set of those states that i cannot distinguish from %. The second is the syntactic approach, in which knowledge is represented by abstract formulas constructed according to certain syntactic rules. These notes examine the relation between the two approaches, and show that they are in a sense equivalent. In game theory and economics, the semantic approach has heretofore been most prevalent. A question that often arises in this connection is whether, in what sense, and why the space % and the partitions %i can be taken as given and commonly known by the players. An answer to this question is provided by the syntactic approach. Other topics that are taken up include various formalizations of "common knowledge", and the "Agreement Theorem" of J. Cave and M. Bacharach. The notes end with an application of these ideas to the context of probabilistic beliefs.
68. Rudolf Avenhaus, Bernhard von Stengel & Shmuel Zamir, Inspection Games (February 1995) In R. J. Aumann & S. Hart (eds.), Handbook of Game Theory, Vol. III, (2002) North-Holland
Starting with the analysis of arms control and disarmament problems in the sixties, inspection games have evolved into a special area of game theory with specific theoretical aspects, and, equally important, practical applications in various fields of human activities where inspection is mandatory. In this contribution, a survey of applications is given first. Then, the general problem of inspection is presented in a game theoretic framework as an extension of a statistical hypothesis presented in a testing problem. Using this framework, two important models are solved: material accountancy and dataverification. A second important aspect of inspection games are limited inspection resources that have to be used strategically. This is presented in the context of sequential inspection games, where many mathematically challenging models have been studies. Finally, the important concept of leadership, where the inspector becomes a leader by announcing and committing himself to his strategy, is shown to apply naturally to inspection games.
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69. Abraham Neyman, Finitely Repeated Games with Finite Automata (June 1995) (revised in DP #161)
The paper studies the implication of bounding the complexity of the strategies players may select on the set of equilibrium payoffs in repeated games. The complexity of a strategy is measured by the size of the minimal automaton that can implement it. A finite automaton is an automated machine that implements a strategy; it has a finite number of states and an initial state. It prescribes the action to be taken as a function of the current state and a transition function changing the states of the automaton as a function of its current state and the present actions of the other players. The size of an automaton is its number of states. The Main results imply in particular that in two person repeated games, the equilibrium payoffs of a sequence of such games, G(n), n = 1,2,..., converges as n goes to infinity to the individual rational and feasible payoffs of the one shot game, whenever the bound on one of the two automata sizes is polynomial or subexponential in n and the length of the game and the bounds of the automata sizes are at least n. A special case of such result justifies cooperation in the finitely repeated prisoner's dilemma, without departure from strict utility maximization or complete information, but under the assumption that there are bounds (possibly very large) to the complexity of the strategies that the players may use.
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70. Jean-Francois Mertens & Shmuel Zamir, Incomplete Information Games and the Normal Distribution (February 1995)
We consider a repeated two-person zero-sum game in which the payoffs in the stage game are given by a 2 % 2 matrix. This is chosen (once) by chance, at the beginning of the game, to be either G1 or G², with probabilities p and 1 - p respectively. The maximizer is informed of the actual payoff matrix chosen but the minimizer is not. Denote by vn(p) the value of the n -times repeated game (with the payoff function defined as the average payoff per stage), and by v%(p) the value of the infinitely repeated game. It is proved that vn(p)=v%(p) + %(p)%(p)/%n + %%1/%n% , where %(p) is on appropriately scaled normal distributiondensity function evaluated at its p-quantile, and the coefficient K(p) is either 0 or the absolute value of a linear function in p.
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71. Maya Bar-Hillel & Efrat Neter, Why Are People Reluctant to Exchange Lottery Tickets? (March 1995) Journal of Personality and Social Psychology 70 (1996), 17-27
In a series of experiments, we demonstrate that people are reluctant to exchange lottery tickets. In other words, when given a small incentive to exchange a lottery ticket with which they had just been endowed for a different one, with the same probability of winning the same prize, only about 50% choose to do so. In contrast, when given the same incentive to exchange a pen with which they had just been endowed for another pen just like it, over 90% choose to do so. We discuss -- and rule out -- a series of possible explanations for this effect, including: distorted subjective probabilities; fear of finding out that you gave up a wining ticket; lack of sufficient incentive (i.e.,transaction cost); general confusion or "paranoia"; etc. We conclude that people will not exchange ex ante identical tokens of the same type unless the two tokens will be identical ex post as well. A lottery ticket with which one has been endowed becomes at once the status quo, or reference point, with respect to which changes are evaluated for possible gains and losses. Since losses loom larger than gains, two lottery tickets which are symmetrical before they pass into one's possession are no longer symmetrical once one of them becomes one's own.
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72. James A. Sundali, Amnon Rapoport & Darryl A. Seale, Coordination in Market Entry Games with Symmetric Players (March 1995) Organizational Behavior and Human Decision Processes 64 (1995), 203-218
We report the results of two experiments designed to study tacit coordination in a class of market entry games with linear payoff functions, binary decisions, and zero entry costs, in which each of n = 20 players must decide on each trial whether or not to enter a market whose capacity is public knowledge. The results show that although the subjects differ considerably from one another in their decision policies, tacit coordination emerges quickly on the aggregate level and is accounted for most successfully by the Nash equilibrium solution for noncooperative n-person games.
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73. Amnon Rapoport, Darryl A. Seale & James A. Sundali, Equilibrium play in large group market entry games (March 1995) Management Science 44 (1998), 119-141
Coordination behavior is studies experimentally in a class of market entry games featuring symmetric players, complete information, zero entry costs, and several randomly presented values of the market capacity. Once the market capacity, c, becomes common knowledge, each player must decide privately whether to enter the market and receive a payoff which increases in the difference between c and the number of entrants, m, or stay out. Payoffs forstaying out are either positive, giving rise to the domain of gains, or negative, giving rise to the domain of losses. The major findings are substantial individual differences in decision policies, which do not diminish with practice, and aggregate group behavior which is organized extremely well in both the domains of gains and loses by the Nash equilibrium solution.
74. Daniel Rothenstein, A Two-Period Pollution Safeguards Game with n Operators (March 1995)
The environmental need to control the quality of the air is represented by a multi-players sequential game. One model is a two period game with n + 1 players, of which n are operators and one is an inspector. The game is analyzed via the solution concept of the strategies equilibrium (Nash equilibrium). The second model assumes that all operators are identical,i.e. the payoffs are the same to all operators. The equations that describe the Nash equilibrium, are solved analytically under this assumption, and enable us to compare games with a different number of operators (n). Numerical solutions are included. A discussion of the advantages and disadvantages of individual punishment vs. collective punishment appears in the last section. The model includes a parameter which varies from full individual punishment when the inspector raises an alarm (i.e. only the operators that acted illegally are fined), to full collective punishment (i.e. all operators are fined regardless their actions). Numerical results are added.
75. Vijay Krishna & Robert W. Rosenthal, Simultaneous Auctions with Synergies (March 1995)
Motivated by recent auctions of licenses for the radio-frequency spectrum, we consider situations where multiple objects are auctioned simultaneously by means of a second-price, sealed-bid auction. For some buyers, called global bidders, the value of multiple objects exceeds the sum of objects' values separately. Others, called local bidders, are interested in only one object. In a simple independent private values setting, we (a) characterize an equilibrium that is symmetric among the global bidders; (b) show that the addition of bidders often leads to less aggressive bidding; and (c) compare the revenues obtained from the simultaneous auction to those from its sequential counterpart.
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76. Robert J. Aumann, Rationality and Bounded Rationality (May 1995) In S. Hart & A. Mas-Colell (eds.) Cooperation: Game Theoretic Approaches. Berlin: Springer (1997) 219-232; also in Frontiers of Research in Economic Theory, The Nancy L. Schwartz Memorial Lectures, 1983-1997
A survey of bounded rationality models and ideas in Game Theory. Topics covered include: The evolutionary approach to optimization -- and specifically to game theory -- and its implications for the idea of bounded rationality; evolutionary dynamics; "rule rationality" as opposed to "act rationality"; "trembles" and refinements in general; "crazy" perturbations; failure of common knowledge of rationality; limiting average payoff in infinitelyrepeated games; epsilon equilibria; players modeled as computers, finite state automata, or Turing machines; paradoxes (such as Ellsberg or Allais); laboratory experiments; and finally, an open problem.
77. Yaacov Z. Bergman, Bruce D. Grundy & Zvi Wiener, General Properties of Option Prices (May 1995) Journal of Finance 51 (1996), 1573-1610
This article establishes that, in a one-dimensional diffusion world, any contingent claim's delta is bounded by its delta at maturity and, if its payoff is convex, its current value is convex in the underlying's value. A decline in the present value of the exercise price can be associated with a decline in a call's price. Bounds on call prices and deltas are derived for the case when the underlying's volatility is bounded. If the underlying follows a multi-dimensional diffusion (a stochastic volatility world), or a discontinuous or non-Markovian process, call prices can be decreasing, concave function of the underlying's value.
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78. Robert J. Aumann, Reply to Margalit and Yaari (June 1995) In K. J. Arrow, E. Colombatto, M. Perlman & C. Schmidt (eds.), The Rational Foundations of Economic Behavior (1996), Macmillan, Basingstoke and London 106-107
A reply to Margalit and Yaari's paper "Rationality and Comprehension", in which they comment on my papers "Agreeing to disagree" [1] and "Notes on Interactive Epistemology" [2]. Inter alia, we point out that contrary to Margalit and Yaari's claim, in [1] the agents need not condition on the same events; and in [2], the state space is not assumed as analytic knowledge, but is derived. In addition, a simple resolution of the "hangman's paradox" is offered.
79. Mathias Risse, A Syntactic Model of Forgetting: A Partially Solved Problem (June 1995)
We look at a set % of states of the world which are defined as maximal consistent lists of formulae formed in a language which contains a knowledge operator ki for each agent i. The states of the world induce an information partition for each agent i such that all those % % % are included in the same information cell which contain the same range of knowledge for this agent (this range of knowledge we will call the agent's ken). We can then ask what it means that some agent i forgets which one of a variety of kens he has. This question can be answered easily if we use states of the world as primitives: then the answer is just to take a union over information cells. This does not make sense any more when states of the world are lists of formulae. We find a solution to this question for the case of one agent and show why the same solution cannot be used for the case of more than one agent. In an appendix, we apply results obtained before to analyze the j-operator (the knowing-whether operator). The larger context in which our question arose was to prove the Bachrach-Cave Agreement-Theorem in a model where states of the world are not primitives.
80. Abraham Neyman, Correlated Equilibrium and Potential Games (July 1995) International Journal of Game Theory 26 (1997), 223-227
Any correlated equilibrium of a strategic game with bounded payoffs and convex strategy sets which has a smooth concave potential, is a mixture of pure strategy Nash equilibrium. If moreover, the strategy sets are compact and the potential is strictly concave, then the game has a unique correlated equilibrium.
81. Daniel Granot & Michael Maschler, The Reactive Bargaining Set: Structure, Dynamics and Extension to NTU Games (August 1995) International Journal of Game Theory 26 (1997) 75-95.
The reactive bargaining set (Granot [1994]) is the set of outcomes for which no justified objection exists. Here, in a justified objection the objector first watches how the target tries to act (if he has such an option), and then reacts by making a profit and ruining the target's attempt to maintain his share. In this paper we explore properties of the reactive bargaining set, set up the system of inequalities that defines it, and construct a dynamic system in the sense of Stearn's transfer scheme that leads the players to this set. We also extend the definition of the reactive bargaining set to NTU games in a way that keeps it nonempty. To shed light on its nature and its relative ease of computation, we compute the reactive bargaining set for games that played important role in the game theory literature.
82. Abraham Neyman & Sylvain Sorin, Equilibria in Repeated Games of Incomplete Information: The Deterministic Symmetric Case (July 1995) In T. Parthasaraty et al. (eds.) Game-Theoretic Applications to Economics and Operations Research ( ) Kluwer Academic Press
Every two person game of incomplete information in which the information to both players is identical and deterministic has an equilibrium.
83. Yossi Feinberg, A Converse to the Agreement Theorem (November 1995)
In Aumann (1976) - "Agreeing to Disagree" - it is shown that if there is a common prior then common knowledge of disagreement is impossible. This paper studies the converse proposition. The lack of a common prior is shown to yield common knowledge of disagreement in a variety of cases. However, an example demonstrates that this result cannot be generalized.
84. Eytan Sheshinski, On Atmosphere Externality and Corrective Taxes (October 1995) Journal of Public Economics 88 (2004), 727-734
It has been argued that in the presence of an `Atmosphere Externality' and competitive behavior by households, a uniform commodity tax on an externality - generating good attains the first best. It is demonstrated, however, that if income redistribution is desirable then personalized taxes are required for a second-best optimum. Each of these taxes is the sum of a uniform (across households) tax and a component, positive or negative, which depends on the household's income and demand elasticities. Second-best optimal indirect taxes and rules for investment in externality-reducing measures are also considered.
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85. Yossi Feinberg, An Incomplete Cooperation Structure for a Voting Game Can Be Stable (November 1995) Games and Economic Behavior 24 (1998), 2-9
Aumann and Myerson (1988) defined a linking game leading to the formation of cooperation structures. They asked whether it is possible for a simple game to have a stable structure in which no coalition forms, i.e., in which the cooperation graph is not internally complete. We answer this question affirmatively; specifically, we present a simple proper weighted majority game with a connected incomplete structure, and prove it to be stable.
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86. Abraham Neyman & Sylvain Sorin, Equilibria in Repeated Games of Incomplete Information: The General Symmetric Case (November 1995) International Journal of Game Theory 27 (1998), 201-210.
Every two person repeated game of symmetric incomplete information in which the signals sent at each stage to both players are identical and generated by a state and moves dependent probability distribution on a given finite alphabet has an equilibrium payoff.
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87. Igal Milchtaich, The Value of Nonatomic Games Arising from Certain Noncooperative Congestion Games (December 1995) Published as: "Social Optimality and Cooperation in Nonatomic Congestion games", Journal of Economic Theory 114 (2004), 56-87
For a class of nonatomic congestion games, two solution concepts, a noncooperative one and a cooperative one, are compared. Each player in the game chooses one of several common facilities. The player's payoff is the difference between the reward and the cost associated with choosing that facility. The rewards are fixed and player-specific. The costs are uniform, but variable: they strictly increase with the measure of the set of players using the facility. The noncooperative solution of the game is the (unique) Nash equilibrium outcome. The cooperative one is the Aumann-Shapley value of the cooperative game that results when players are willing to cooperate in order to minimize the total utility. Using a new result in the theory of values of nonatomic games, we derive a formula for the value. We show that there is exactly one case in which the Nash equilibrium outcome andthe value always coincide: this is the case in which the costs increase logarithmically with the measure of the set of users.
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88. Abraham Neyman, Cooperation, Repetition and Automata (November 1995) In S. Hart & A. Mas-Colell (eds.), Cooperation: Game-Theoretic Approaches, (1995) Springer-Verlag 233-255
This chapter studies the implications of bounding the complexity of players' strategies in long term interactions. The complexity of a strategy is measured by the size of the minimal automaton that can implement it. A finite automaton has a finite number of states and an initial state. It prescribes the action to be taken as a function of the current state and its next state is a function of its current state and the actions of the other players. The size of an automaton is its number of states. The results study the equilibrium payoffs per stage of the repeated games when players' strategies are restricted to those implementable by automata of bounded size.
89. Igal Milchtaich, Vector Measure Games Based on Measures with Values in an Infinite Dimensional Vector Space (December 1995) Games and Economic Behavior 24 (1998), 25-46
The following generalization of a theorem of Aumann and Shapley is proved: A vector measure game of the form f°%, where % is a nonatomic banach-space measure of bounded variation and f is a weakly continuously differentiable real-valued function defined on the closed convex hull of the range of % such that f(0)=0, is in pNA. If the game is monotonic, then the conclusion holds even if at 0 f is only continuous, and not differentiable. The value of the game is given by the diagonal formula. These results are used for giving a new, relatively short, proof to the result that, under certain conditions, a market game is in pNA.
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90. Mor Amitai, Cheap-Talk with Incomplete Information on Both Sides (January 1996)
We provide a characterization of the set of equilibria of two-person cheap-talk games with incomplete information on both sides. Each equilibrium generates a martingale with certain properties and one can obtain an equilibrium from each such martingale. Moreover, the characterization depends on the number of possible messages. It is shown that for every natural number n, there exist equilibrium payoffs that can be obtained only when the number of possible messages is at least n.
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91. Mor Amitai, Cheap-Talk with Random Stopping (January 1996)
Cheap-Talk with Random Stopping is a Cheap-Talk game in which after each period of communication, with probability 1- %, the talk ends and the players play the original game (i.e., choose actions and receive payoffs). In this paper the relations between Cheap-Talk games and Cheap-Talk with Random Stopping are analyzed.
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92. Theo S. H. Driessen, Tree Enterprises and Bankruptcy Ventures: A Game-Theoretic Similarity Due to a Graph-Theoretic Proof (January 1996) Discrete Applied Mathematics 79 (1997), 105-117
In a tree enterprise, users reside at the nodes of the tree and their aim is to connect themselves, directly or indirectly, to the root of the tree. The construction costs of arcs of the tree are given by means of the arc-cost-function associated with the tree. Face to face with this tree enterprise, the bankruptcy venture is described in terms of the estate of the bankrupt concern and the claims of the various creditors. The objective of the paper is to provide conditions (on the claims and the surplus of the claims in the bankruptcy venture) which are sufficient and necessary for the bankruptcy venture to agree with some tree enterprise. It is established that the bankruptcy venture agrees with some tree enterprise if and only if the surplus of claims in the bankruptcy venture is at most the size of the second smallest claim (in the weak sense). For that purpose, both the tree enterprise as well as the bankruptcy venture are modelled as a cooperative game with transferable utility. Within the framework of cooperative game theory, the proof of the equivalence theorem concerning the tree enterprise game and the bankruptcy game, under the given circumstances, is based on graph theoretic tools in a tree structure.
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93. Theo S. H. Driessen, An Alternative Game-Theoretic Analysis of a Bankruptcy Problem from the Talmud: The Case of the Greedy Bankruptcy Game (January 1996) In: Game Theory IV, year 1998 (yearbook ''Theory of Games and Applications'') (Eds. L.A. Petrosjan and V.V. Mazalov) Nova Science Publishers Inc., New York, USA (1998), 45-61
The bankruptcy problem from the Talmud is modelled as a game (in coalitional form with transferable utility) which differs from the "standard bankruptcy game". A non-game theoretic solution to the bankruptcy problem is recovered by two different game theoretic approaches applied to the alternative game. The major game theoretic approach enables to interpret pairwise greedy or modest claims of creditors as largest or smallest core-allocations to creditors in the alternative game. A theory of consistency is elucidated with elementary game theoretic tools and proofs. As a separate topic, the indirect function of the "standard bankruptcy game" is determined and interpreted in an economic manner. The indirect function may be helpful to describe the game itself as well as its core (due to the duality between games and indirect functions).
94. Robert J. Aumann, Sergiu Hart & Motty Perry, The Absent-Minded Driver (January 1996) Games and Economic Behavior 20 (1997), 102-116
The example of the "absent-minded driver" was introduced by Piccione & Rubinstein [1995] in the context of games and decision problems with imperfect recall. They claim that a "paradox" or "inconsistency" arises when the decision reached at the "planning stage" -- before the game is played -- is compared with that at the "action stage" -- when the game is played. Though the example is provocative and worth having, their analysis is unsound. A careful analysis reveals that while the considerations at the planing and action stages do differ, there is no paradox or inconsistency. 94R. Robert J. Aumann, Sergiu Hart & Motty Perry, "The Absent-Minded Driver" (Revised, December 1996). The example of the "absent-minded driver" was introduced by Piccione & Rubinstein [1995] in the context of games and decision problems with imperfect recall. They claim that a "paradox" or "inconsistency" arises when the decision reached at the "planning stage" is compared with that at the "action stage". Though the example is provocative and worth having, their analysis is questionable. A careful analysis reveals that while the considerations at the planing and action stages do differ, there is no paradox or inconsistency.
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95. Gary Bornstein, Eyal Winter & Harel Goren, Experimental Study of Repeated Team-Games (January 1996) European Journal of Political Economy 12 (1996), 629-639
We report an experiment in which the Intergroup Prisoner's Dilemma (IPD) game was contrasted with a structurally identical (single-group) Prisoner's Dilemma (PD). The games were played repeatedly for 40 rounds. We found that subjects were initially more likely to cooperate in the IPD game than in the PD game. However, cooperation rates decreased as the game progressed and, as a result, the differences between the two games disappeared. This pattern is consistent with the hypothesis that subjects learn the structure of the game and adapt their behavior accordingly. Computer simulations based on a simple learning model by Roth & Erev (1995) support this interpretation.
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96. Gary Bornstein, David Budescu & Shmuel Zamir, Cooperation in Intergroup, n-Person and Two-Person Games of Chicken (January 1996) Journal of Conflict Resolution 41 (1997), 384-406
This paper introduces a new team game where players are engaged in simultaneous games of Chicken between and within teams. The intergroup Chicken game is proposed as a model of intergroup confrontations (e.g., military Conflicts, industrial disputes) involving bilateral threats where a failure on the part of either side to yield leads to an outcome (e.g., war, strike) that is disastrous to both sides. We report an experiment in which an intergroupChicken game with two players in each team was compared with a two-person Chicken and a (single-group) four-person Chicken. The games were played repeatedly and each round was preceded by a pre-game period in which players could signal their intention to cooperate or not. Our interest was in assessing the ability of the participants in the different games to cooperate, i.e., achieve the coordination necessary for the optimal realization of their mutual interests. We found that subjects were considerably less cooperative in the inter-group Chicken game than in either the two-person or the four-person game. Since the coordination problem in the intergroup game is of the same magnitude as that in the four-person game, we attribute most of the competitiveness observed in the intergroup conflict to the strategic properties of the game rather than the number of players involved.
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97. Igal Milchtaich, Generic Uniqueness of Equilibria in Nonatomic Congestion Games (January 1996)
Generic uniqueness of pure-strategy Nash equilibrium, and uniqueness of the equilibrium outcome, are proved for a class of noncooperative nonatomic (large) games where a player's payoff depends on, and strictly decreases with, the measure of the set of players playing the same (pure) strategy he is playing. If the play of mixed strategies is allowed, then similar results still hold when the assumption of nonatomicity of the measure is removed. Generic uniqueness of the Cournot-Nash equilibrium distribution, corresponding to a description of a game in terms of distribution of player types, is also proved.
98. Dan S. Felsenthal & Moshe Machover, Ternary Voting Games (February 1996) International Journal of Game Theory 26 (1997), 335-351
We define ternary voting games (TVGs), a generalization of simple voting games (SVGs). In a play of an SVG each voter has just two options: voting `yes' or `no'. In a TVG a third option is added: abstention. Every SVG can be regarded as a (somewhat degenerate) TVG; but the converse is false. We define appropriate generalizations of the Shapley-Shubik and Banzhaf indices for TVGs. We define also the responsiveness (or degree of democratic participation) of a TVG and determine, for each n, the most responsive TVGs with n voters. We show that these maximally responsive TVGs are more responsive than the corresponding SVGs.
99. Mordecai Haimovich, The Simplex Algorithm Is Very Good!: On the Expected Number of Pivot Steps and Related Properties of Random Linear Programs (February 1996)
In their paper How Good is the Simplex Algorithm?, Klee and Minty exhibited a sequence of linear programs for which the number of pivot steps in the simplex algorithm grows exponentially with the dimensions of the program. We present a probabilistic model in which the expected numberof steps for a variant of the simplex method grows linearly with the dimensions. For programs with parallel pair of inequalities (lower and upper bounds), we present a model in which the expected number of steps from minimum to maximum is d. We also present related results concerning the expected complexity of multi-objective linear programming.
100. Ran El-Yaniv & Richard M. Karp, Nearly Optimal Competitive Online Replacement Policies (March 1996) Mathematics of Operations Research 22 (1997), 814-839.
This Paper studies the following online replacement problem. There is a real function f(t), called the flow rate, defined over a finite time horizon [0,T]. It is known that m% f(t) % M for some reals 0 % m < M. At time 0 an online player starts to pay money at the rate of f(0). At each time 0 < t % T the player may changeover and continue paying money at the rate f(t). The complication is that each such changeover incures some fixed penalty. The player is called online as at each time t the player knows f only over the time interval [0,t]. The goal of the player is to minimize the total cost comprised of cumulative payment flow plus change over costs. This formulation of the replacement problem has various interesting applications among which are: equipment replacement, supplier replacement, the menu cost problem and mortgagere financing. With respect to the competitive ratio performance measure, this paper seeks to determine the best possible competitive ratio achievable by an online replacement policy. Our results include the following: a general lower bound on the performance of any deterministic policy, a policy that is optimal in several special cases and a simple policy that is approximately optimal.
101. Sergiu Hart & Benjamin Weiss, Significance Levels for Multiple Tests (March 1996) Statistics and Probability Letters 35 (1997), 43-48
Let X1, ... , Xn be n random variables, with cumulative distribution functions F1, ... , Fn. define %i := fi(XI) for all i, and let %(1) % ... % %(n) be the order statistics of the (%i)i. Let %1 % ... % %n be n numbers in the interval [0,1]. We show that the probability of the event R := %%(i) % %i for all 1 % i % n %) is at most mini %n%i/i%. Moreover, this bound is exact: for any given n marginal distributions (Fi)i, there exists a joint distribution with these marginals such that the probability of R is exactly mini %n%i/i%. This result is used in analyzing the significance level of multiple hypotheses testing. In particular, it implies that the R?ger tests dominate all tests with rejection regions of type R as above.
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102. Robert J. Aumann, The Case of the Three Widows (June 1996) Moriah 22,3-4, Tevet 5759 (January 1999) 98-107
Part I of a non-technical account, written in Hebrew for the Rabbinic Community, of "Game Theoretic Analysis of a Bankruptcy Problem from the Talmud", by R. Aumann and M. Maschler, Journal of Economic Theory 36 (1985), 195-213. The Talmudic passage in question is explained in more detail than in the JET paper, and additional Talmudic sources are adduced.
103. Ran El-Yaniv, There Are Infinitely Many Competitive-Optimal Online List Accessing Algorithms (June 1996)
This paper presents a new family of optimal, 2-competitive, deterministic online list accessing algorithms. This family includes as members the well known MOVE-TO-FRONT (MTF) algorithm, and the recent, more "conservative" algorithm TIMESTAMP due to Albres.
104. Abraham Neyman & Daijiro Okada, Strategic Entropy and Complexity in Repeated Games (June 1996) Games and Economic Behavior 29 (1999), 191-223.
We study repeated two-person zero-sum games in which one of the players has a restricted set of strategies. Restriction is imposed directly on the set of mixed strategies. To this end, we introduce a notion of entropy for mixed strategies as the means of bounding strategies available to a player. We derive a relation between the two types of strategies in terms of entropy. Using this relation together with certain properties of entropy, we show that if the number of repetitions grows faster than the entropy bound, then an unrestricted player can asymptotically hold a restricted player's payoff down to his maximin level in pure actions of the stage game. We consider implications of this result concerning the asymptotic behavior of the value finitely repeated games with finite automata and bounded recall.
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105. Mor Amitai, Repeated Games with Incomplete Information on Both Sides (June 1996)
We analyze the set of equilibria of two-person repeated games with incomplete information on both sides. We show that each equilibrium generates a martingale with certain properties. Moreover, for games, satisfying a certain condition that we call "tightness", it is shown that the converse also holds: each such martingale generates an equilibrium.
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106. Carmen Herrero, Michael Maschler & Antonio Villar, Individual Rights and Collective Responsibility: The Rights-Egalitarian Solution (June 1996) Mathematical Social Sciences 37 (1999), 59-77.
The problem of distributing a given amount of a divisible good among a set of agents which may have individual entitlements is considered here. A solution tothis problem, called the Rights-Egalitarian Solution, is proposed. This allocation rule divides equally among the agents the difference between the aggregate entitlements and the amount of that good available. A relevant feature of the analysis developed is that no sign restriction is established on the parameters of the model (that is, the aggregate entitlements may exceed or fall short of the amount of the good, agents' rights may be positive or negative, the allocation may involve a redistribution of agents' holdings, etc.). Several characterizations are provided, and its game theoretic properties are analyzed.
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107. Igal Milchtaich, On Backward Induction Paths and Pure Strategy Nash Equilibria of Congestion Games (June 1996) Published as: "Crowding Games are Sequentially Solvable", International Journal of Game Theory 27 (1998), 501-509
In this note, a congestion game is a noncooperative normal-form game in which the players share a common set of strategies. The payoff a player receives for playing a particular strategy depends only on the total number of players playing that strategy and decreases with that number in a manner which is specific to the particular player. The corresponding sequential move game is the perfect-information extensive-form game in which players choose their plays sequentially rather than simultaneously, and each player knows the plays of the previous players. We show that the backward induction path of this game is a pure-strategy Nash equilibrium of the simultaneous move game. We also show that, by changing the order of movers in the sequential move game, every pure-strategy Nash equilibrium of the simultaneous move game that is not Pareto dominated by another equilibrium can be obtained.
108. Robert J. Aumann, On the State of the Art in Game Theory (June 1996) Games and Economic Behavior 24 (1998), 181-210. Also in W. Albers, W. Guth, P. Hammerstein, B. Moldovanu & E. van Damme (eds.), Understanding Strategic Interaction, Essays in honor of R. Selten, (1996) Springer-Verlag 8-34
An interview conducted on June 30, 1995, which is to appear in the Selten Festschrift: Understanding strategic Interaction, edited by Wulf Albers, Werner Guth, Peter Hammerstein, Benny Moldovanu, and Eric van Damme, with the help of Martin Strobel, to be published by Springer in 1996. The interview ranges over a wide variety of topics related to Game Theory, with special emphasis on empirical applications, both of the cooperative and of the noncooperative theories.
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109. Robert J. Aumann, A Note on the Centipede Game (June 1996) Games and Economic Behavior 23 (1998), 97-105
In Rosenthal's Centipede Game, if it is commonly known that the players choose rationally at vertices that are actually reached, then the first player "goes out" at the first move.
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110. Asher Wolinsky, A Theory of the Firm with Non-Binding Employment Contracts (July 1996) Econometrica 68 (2000), 875-910.
This paper analyzes a dynamic model of a firm in which the wage of each employee is determined in separate bilateral negotiations with the firm. The contractsbetween the firm and its employees are non-binding in the sense that they can be repeatedly renegotiated to adjust to changing situations. The Bargaining power of an employee stems from the threat of quitting that will deprive the firm of this worker's marginal contribution and will put the firm in a weaker position against the remaining workers. This threat is offset to some extent by the replacement opportunities that the firm has, but these are only imperfect in the sense that replacement of quits requires time and effort. The paper characterizes a class of equilibria for this scenario and examines their features. These include a sharp decline of the wage at the firm's target employment level, a mark-up of the wage over the employees' reservation wage and over-employment.
111. Ran El-Yaniv, Competitive Solutions for Online Financial Problems: A Survey (August 1996) ACM Computing Surveys 30 (1998), 28-69.
This paper surveys results concerning online algorithms for solving problems related to the management of money and other assets. In particular, the survey focuses on search, replacement and portfolio selection problems.
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112. Eitan Israeli, Sowing Doubt Optimally in Two-Person Repeated Games (August 1996) Games and Economic Behavior 28 (1999), 203-216.
Consider a two-person repeated game (with complete information). Assume that one of the players - say player 1 - has the possibility to sow doubt, in the mind of his opponent, as to what his own (i.e., player 1's) payoffs are. This results in a two-person repeated game with incomplete information. It turns out that, by sowing this kind of doubt, a player can increase his minimal equilibrium payoff in the original game. We prove that this minimum is maximal when only one payoff matrix, which is equal to the negative payoff matrix of the opponent, is added. Thus, it is optimal for a player to make his opponent believe that, with some positive probability, he is playing a zero-sum game. We obtain two formulas for calculating this maximal minimum payoff. Finally, we look at the outcome when both players simultaneously sow doubt in this way.
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113. Ran El-Yaniv, Is It Rational to Be Competitive? On the Decision-Theoretic Foundations of the Competitive Ratio (August 1996)
The competitive ratio, a performance measure for online algorithms, or alternatively, a decision making criterion for strict uncertainty conditions, has become a popular and accepted approach within theoretical computer science. This paper closely examines this criterion, both by characterizing it with respect to a set of axioms and in comparison to other known criteria for strict uncertainty.
114. Abraham Neyman & Daijiro Okada, Repeated Games with Bounded Entropy (September 1996) Games and Economic Behavior 30 (2000), 228-247.
We study the repeated games with a bound on strategic entropy (Neyman and Okada (1996)) of player 1's strategy while player 2's strategy is unrestricted. The strategic entropy bound will be a function %(N) of the number of repetitions N, and hence, so is the maximin value of %N(%(N)) of the repeated game with such bound. Our interest is in the asymptotic behavior of %N(%(N)) (as N % %) under the condition the per stage entropy bound, %(N)/N % % where % % 0. We characterize the asymptotics of %N(%(N)) by a continuous function of %. Specifically, it is shown that this function is the concavification of the maximin value of the stage game in which player 1's action is restricted to those with entropy at most %. We also show that, for infinitely repeated games, if player 1's strategies are restricted to those with strategic entropy rate at most %, then the maximin value %%(%) exists and it, too, equals the concavified function mentioned above evaluated at %.
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115. Dean P. Foster & H. Peyton Young, Learning with Hazy Beliefs (September 1996) Published as: "Learning, Hypothesis Testing, and Nash Equilibrium", Games and Economic Behavior 25 (2003), 73-96.
Players are rational if they always choose best replies given their beliefs. They are good predictors if the difference between their beliefs and the distribution of the other's actual strategies goes to zero over time. Learning is deterministic if beliefs are fully determined by the initial conditions and the observed data. (Bayesian updating is a particular example). If players are rational' good predictors, and learn deterministically, there are many games for which neither beliefs nor actions converge to a Nash equilibrium. We introduce an alternative approach to learning called prospecting in which players are rational and good predictors, but beliefs have a small random component. In any finite game, and from any initial conditions, prospecting players learn to play arbitrarily close to Nash equilibrium with probability one.
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116. Olivier Gossner, Comparison of Information Structures (September 1996) Games and Economic Behavior 30 (2000), 44-63.
We introduce two ways of comparing two information structures, say I and J. First, I is richer than J when for every compact game G, all correlated equilibrium distributions of G induced by J are also induced by I. Second, J is faithfully reproducible from I when all the players can compute from their information in the I "new information" that reproduces what they could have from J. We prove that I is richer than J if and only if J is faithfully reproducible from I.
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117. Michael Landsberger, Jacob Rubinstein, Elmar Wolfstetter & Shmuel Zamir, First-Price Auctions When the Ranking of Valutions Is Common Knowledge (September 1996) Review of Economic Design 6 (2001), 461-480
We consider an augmented version of the symmetric private value auction model with independent types. The augmentation, intended to illustrate reality, concerns information bidders have about their opponents. To the standard assumption that every bidder knows his type and the distribution of types is common knowledge we added the assumption that the ranking of bidders' valuations is common knowledge. This set-up induces a particular asymmetric auction model that raises serious technical difficulties. We prove existence and uniqueness of equilibrium in pure strategies in the two bidder case. We also show that the model generally has no analytic solution. If the distribution of valuations is uniform, both bidders bid pointwise more aggressively relative to the standard symmetric case. However, this property does not apply to all distributions of valuations. Finally, we also provide a numerical solution of equilibrium bid functions for the uniform distribution case.
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118. Tamar Keasar, Uzi Motro & Avi Shmida, Foraging as an Exploratory Activity in Bees: The Effect of Patch Variability (November 1996)
Foraging can be viewed as a dual activity: a food-collection process, and an exploration process, which enables foragers to sample and evaluate food resources. The exploratory role of foraging was studied in a series of two-stage laboratory experiments on naive bumblebees. In the first stage of the experiments the bees were allowed to forage on three types of artificial flowers, which were arranged in spatially distinct patches. The mean reward offered by the flowers, the variability in reward among feeding patches and the variability of rewards within patches were varied between experimental treatments. In the second stage a new feeding patch, containing non-rewarding flowers, was added. The bees' visits to this patch were recorded as a measure of exploratory activity, and were related to their previous foraging experience. Bees which had experienced within-patch reward variability explored the non-rewarding patch more than bees which had not been previously exposed to within-patch variability. On the other hand, variability in rewards between feeding patches led to lower exploration levels than in the control experiments, which had no between-patch variability. Exploration effort was not affected by the mean overall nectar volume offered to the bees. Some visits to the non-rewarding patch were recorded even when the other patches offered high nectar volumes on each foraging visit. Individuals within the same treatment varied considerably in exploration effort. Possible sources of this variation are discussed. We conclude that exploration effort in bees is independent of foraging experience to some extent. On the other hand, it is also affected by the variability of their food sources.
119. Tamar Keasar, Uzi Motro & Avi Shmida, Exploration Effort in Foraging Bees Is Enhanced by Clustering of Food Resources (November 1996)
Foraging can be viewed as a dual activity: a food-collection process, and an exploration process, which enables foragers to collect information on food resources. Exploration of food sources may involve patch sampling, as well as sampling of various food sources within heterogeneous patches. The present study aimed to quantify exploration effort in relation to the spatial distribution of the food sources. Exploration effort was measured in two-stage laboratory experiments on naive bumblebees, Bombus terrestris (L.). In the first stage the bees were allowed to forage on three types of color-distinct artificial flowers. In the second stage a new type of artificial flowers ("exploratory flowers"), which were non-rewarding, was added. The four types of artificial flowers were either arranged in spatially distinct clusters or randomly intermingled. Two reward schedules were used in each spatial arrangement: constant refilling of visited flowers and probabilistic refilling. The bees' visit to the exploratory flowers were recorded as a measure of exploratory activity, and were related to their previous foraging experience. Bees which experienced a probabilistic reward schedule explored more than bees from the constant-reward treatments. Bees which foraged on clustered flowers directed a larger proportion of their flights to exploratory flowers, and made more visits to these flowers, than bees that foraged on intermingled flowers. This tendency was obtained both in the probabilistic and in the constant reward schedules. The results suggest that bees allocate more effort to the exploration of novel feeding patches than to the exploration of new food types within a known patch.
120. Tamar Keasar, Uzi Motro & Avi Shmida, Innate Movement Rules in Foraging Bees: Flight Distances Are Affected by Recent Rewards and Are Correlated with Choice of Flower Type (November 1996) Behavioral Ecology and Sociobiology 39 (1996), 381-388
The non-random movements patterns of foraging bees are believed to increase their search efficiency. These patterns may be innate, or they may be learned through the bees' early foraging experience. To identify the innate components of foraging rules, we characterized the flight of naive bumble bees, foraging on non-patchy "field" of randomly scattered artificial flowers with three color displays. The flowers were randomly mixed and all three flower types offered equal nectar volumes. Visited flowers were refilled with probability 0.5 Flight distances, flight durations and nectar probing durations were determined and related to the bees' recent experiences. The naive bees exhibited area-restricted search behavior, i.e, flew shorter distances following visits to rewarding flowers than after visits to empty flowers. Additionally , flight distances during flower-type transitions were longer than flight distances between flowers of the same type. The two movements rules operated together: flight distances werelongest for flights between flower types following non-rewarding visits, shortest for within-type flights following rewarding visits. An increase in flight displacement during flower-type shifts was also observed in a second experiment, in which all three types were always rewarding. In this experiment, flower-type shifts were also accompanied by an increase in flight duration. Possible relationships between flight distances, flight durations and flower-type choice are discussed.
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121. Yonatan Bilu, Tamar Keasar, Uzi Motro & Avi Shmida, When Color Vision Is Not Useful: The Floral Choices of Foraging Bumblebees on Color-Polymorphic Artificial Flowers (November 1996) Israel Journal of Plant Sciences 45 (1997), 223-233
Naive bumblebees were allowed to forage on 30 color-polymorphic artificial flowers, which were identical in morphology and reward schedule, but were marked by either a human-blue, human-green or a human-white landing surface. The probability of nectar rewards in the artificial flowers, and their spatial distribution, were manipulated experimentally. The bees' color choices in the different experimental treatments were compared. The proportions of visits to the three color morphs deviated significantly from the expected random choice (1/3-1/3-1/3) for more than 50% of the bees. Out of these bees, 38%, 32% and 30% formed a preference for human-blue, human-green and human-white, respectively. The frequency of non-random color choice, and the strength of the deviation from random choice, were highest when the different morphs were placed in separate clusters, lower when they were placed in adjacent clusters, and lowest when they were randomly intermingled. Non-random color choice was also more pronounced when the bees were rewarded according to a constant schedule, rather than probabilistically. A statistically significant preference for human-blue was found during the bees' first three visits. The bees' tendency for "runs" of consecutive visits to the same flower color can partially account for their non-random color choices. The specific color preferences of individuals could not be related to their early foraging experiences.
122. Tamar Keasar, Uzi Motro, Avi Shmida & Yoav Shur, Overnight Memory Retention of Foraging Skills by Bumblebees Is Imperfect (November 1996) Animal Behaviour 52 (1996), 95-104
Newly emerged bees learn to forage more efficiently as they gain experience. We hypothesized that foraging efficiency would increase as bees gain experience during the day, but would decrease overnight, due to loss of memory. To test this hypothesis, we allowed naive bombus terretris bumblebees to forage on two clusters of artificial flowers of unequal profitabilities during three consecutive days. Nectar intake rate, percentage visitation to the more profitable cluster, probing time and time intervals between visits were computed as measures of the bees' foraging efficiency. Nectar intake rates increased significantly during the day, and decreased partially but significantly after a night. There was much variation between individual bees in nectar intake rates. The bees did not show a preference for one of the clusters at the onset of the experiment, and no consistent increase in visitation to the more profitable cluster was found during single observation days for all bees. Most individuals did not visit the higher-reward cluster exclusively by the end of the third day. However, visitation to the higher-reward cluster did increase significantly when the first day of observation was compared to the third day. Preference for the higher-reward cluster increased over the first night but decreased significantly over the second night. Probing time and inter-visit intervals decreased significantly during observation days, and increased significantly after a night. The results indicate that bees learn to approach and probe flowers faster, as they gain experience, during a foraging day, but that these skills are partially forgotten overnight. Patch preference is formed more slowly. Once formed, it is also weakened overnight. Such partial forgetting may aid the bee in reacting quickly to overnight changes in resource profitability by modifying flower choices and handling techniques.
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123. Gershon Ben-Shakhar, Maya Bar-Hillel, Yoram Bilu & Gaby Shefler, Seek and Ye Shall Find: Test Results Are What You Hypothesize They Are (November 1996) Journal of Behavioral Decision Making 11 (1998), 235-249
Expert clinicians were given batteries of psychodiagnostic test results (Rorshach, TAT, Drow-A-Person, Bender-Gestalt, Wechsler) to analyze. For half, a battery came along with a suggestion that the person suffers from Borderline Personality disorder, and for half - that battery was accompanied by a suggestion that he suffers from Paranoid Personality disorder. In study 1, the suggestion was made indirectly, through a background story that preceded the test results. In study 2, the suggestion was made directly, by the instructions given. The experts saw in the tests what they hypothesized to be there. In particular, the target diagnoses were rated higher when they were hypothesized than when they were not.
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124. Sergiu Hart & Yair Tauman, Market Crashes without External Shocks [Revised] (December 1996) Journal of Business 77 (2004), 1-8
It is shown here that market crashes and bubbles can arise without external shocks. Sudden changes in behavior may be the result of endogenous information processing. Except for the daily observation of the market, there is no new information, no communication and no coordination between the participants.
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125. Bezalel Peleg, A Difficulty with Nash's Program: A Proof of a Special Case (December 1996) Economics Letters 55 (1997), 305-308
Let g be a cooperative game and let N be the set of players of g. According to Nash's Program N can find a noncooperative game G such that some Nash equilibrium of G may serve as a solution to g. We show that the implementation of Nash's Program might face some difficulties. In this paper we restrict ourselves to finite games. However, we proved in a previous unpublished paper that the same difficulties also appear when infinite games are allowed.
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126. Sergiu Hart & Andreu Mas-Colell, A Simple Adaptive Procedure Leading to Correlated Equilibrium (January 1997) (revised in DP #166)
We propose a simple adaptive procedure for playing a game. In this procedure, players depart from their current play with probabilities that are proportional to measures of regret for not having used other strategies (these measures are updated every period). It is shown that our adaptive procedure guaranties that with probability one, the sample distributions of play converge to the set of correlated equilibria of the game. To compute these regret measures, a player needs to know his payoff function and the history of play. We also offer a variation where every player knows only his own realized payoff history (but not his payoff function).
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127. Eilon Solan, (Min Max)2=Min Max (January 1997)
A repeated game with absorbing states is played over the infinite future. A fixed one-shot game is played over and over again. However, for each action combination there is a probability that once it has occurred all future payoffs for the players are constant (that depends on the action combination that caused the "termination"), whatever the players play in the future. Given such a game, we define a modified game, by changing the payoff function. The new daily payoff for each player is the minimum between his expected payoff given the mixed-actions the players play in this stage, and his min-max value of the original game. Clearly the min-max value of the modified game, when the players are restricted to pure strategies (i.e. they cannot lotter between mixed-actions) cannot exceed the min-max value of the original game. We prove that the two values are equal.
128. Eilon Solan, 3-Person Repeated Games with Absorbing States (January 1997)
Every 3-person repeated game with absorbing states has an equilibrium payoff.
129. Peter Sudholter & Bezalel Peleg, Nucleoli as Maximizers of Collective Satisfaction Functions (January 1997) Social Choice and Welfare 15 (1998), 383-411
Two preimputations of a given TU game can be compared via the Lorenz order applied to the vectors of satisfactions. One preimputation is `socially more desirable' than the other, if its corresponding vector of satisfactions Lorenz dominates the satisfaction vector with respect to the second preimputation. It is shown that the prenucleolus, the anti-prenucleolus, and the modified nucleolus are maximal in this Lorenz order. Here the modified nucleolus is the unique preimputation which lexicographically minimizes the envies between the coalitions, i.e. the differences of excesses. Recently Sudh?lter developed this solution concept. Properties of the set of all undominated preimputations, the maximal satisfaction solution, are discussed. A function on the set of preimputations is called collective satisfaction function if it respects the Lorenz order. We prove that both classical nucleoli are unique minimizers of certain `weighted Gini inequality indices', which are derived from some collective satisfaction functions. For the (pre)nucleolus the function proposed by Kohlberg, who characterized the nucleolus as a solution of a single minimization problem, can be chosen. Finally, a collective satisfaction function is defined such that the modified nucleolus is its unique maximizer.
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130. Robert J. Aumann, Sergiu Hart & Motty Perry, The Forgetful Passenger (February 1997) Games and Economic Behavior 20 (1997), 117-120
When there is absent-mindedness, probabilities may change even when no new information becomes available. A similar phenomenon occurs in general imperfect recall situations.
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131. Mukul Majumdar & Bezalel Peleg, An Axiomatization of the Walras Correspondence in Infinite Dimensional Spaces (February 1997) International Economic Review 38 (1997), 853-864. Also in: The Legacy of Leon Walras, vol. 2, Intellectual Legacies in Modern Economics, vol 7, D. A. Walker (ed.), Elgar Reference Collection (2001), 618-629
This paper presents a generalization of the results of van den Nouweland, Peleg and Tijs on the axiomatization of the Walras correspondence to generalized (pure exchange) economies where the commodity space is the positive cone in an ordered locally convex topological vector space. Our main result characterizes the Walras correspondence completely over an "acceptable" class of economies in terms of consistency, converse consistency, and weak versions of Pareto optimality and non-emptiness. Important examples of economies that are "acceptable" are given in detail.
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132. Bezalel Peleg, Implementation of the Core of a Marriage Problem (February 1997)
We consider the prosaic system of matching which is specified by the following two common rules: (i) Each woman (man) proposes to at most one man (woman). (ii) A man and a woman marry each other if they propose to each other. Weprove that this system implements the correspondence of stable matchings by strong Nash Equilibria. We also find a simple extensive game form which implements the same correspondence by subgame perfect equilibria.
133. Vijay Krishna & Motty Perry, Efficient Mechanism Design (March 1997)
We study Bayesian mechanism design in the context of multidimensional types and quasi-linear preferences. We first show that any two incentive compatible mechanisms which implement the same allocation rule must be payoff equivalent up to an additive constant. This result is then applied to study multiple object auctions. We show that the Vickrey-Clarke-Groves auction maximizes the seller's expected revenue among all efficient auctions.
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134. Dov Samet, Counterfactuals in Wonderland (March 1997)
The literary source of the main ideas in Aumann's article "Backward Induction and Common Knowledge of Rationality" is exposed and analyzed. The primordial archetypal images that underlie both this literary source and Aumann's work are delineated and are used to explain the great emotive impact that this work had on the community of game theorists.
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135. David Assaf & Ester Samuel-Cahn, Optimal Multivariate Stopping Rules (March 1997) Journal of Applied Probability 35 (1998), 693-706
For fixed i let X(i)=(X1(i),...,Xd(i) be a d-dimensional random vector with some known joint distribution. Here i should be considered a time variable. Let X(i)=1,...,n be a sequence of n independent vectors, where n is the total horizon. In many examples Xj(i) can be thought of as the return to partner j, when there are d%2 partners, and one stops with the i-th observation. If the j-th partner alone could decide on a (random) stopping rule t, his goal would be to maximize EXj(t) over all possible stopping rules t%n. In the present "multivariate" setup the d partners must however cooperate and stop at the same stopping time t, so as to maximize some agreed upon function h( ) of the individual expected returns. The goal is thus to find a stopping rule t* for which h(EX1(t),...,EXd(t)=h(EX(t) is maximized. For continuous and monotone h we describe the class of optimal stopping rules t*. With some additional symmetry assumptions we show that the optimal rule is one which (also) maximizes EZt where Zi=% Xj(i), and hence has a particularly simple structure. Examples are included, and the results are extended both to the infinite horizon case and to the case when X(1),..., X(n) are dependent. Asymptotic comparisons between the present problem of finding sup h(E X(t)) and the "classical" problem of finding sup Eh( X(t)) are given. Comparisons between the optimal return to the statistician and to a "prophet" are also included. In the present context a "prophet" is someone who can base his (random)choice g on the full sequence X(1),..., X(n), with corresponding return sup h(E X(g)).
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136. David Assaf, Larry Goldstein & Ester Samuel-Cahn, A Statistical Version of Prophet Inequalities (March 1997) The Annals of Statistics 26 (1998), 1190-1197
All classical "prophet inequalities" for independent random variables hold also in the case where only a noise corrupted version of those variables is observable. That is, if the pairs (X1, Z1),...,(Xn,Zn) are independent with arbitrary, known joint distributions, and only the sequence Z1,...,Zn is observable, then all prophet inequalities which hold if the X's were directly observable still hold, even though the expected X-values (i.e. the payoffs) for both the and statistician, will be different. Our model includes, for example, the case when Zi=Xi+Yi, where the Y's are any sequence of independent random variables.
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137. Armando Gomes, Sergiu Hart & Andreu Mas-Colell, Finite Horizon Bargaining and the Consistent Field (April 1997) Games and Economic Behavior, 27 (1999), 204-228
This paper explores the relationships between noncooperative bargaining games and the consistent value for non-transferable utility (NTU) cooperative games. A dynamic approach to the consistent value for NTU games is introduced: the consistent vector field. The main contribution of the paper is to show that the consistent field is intimately related to the concept of subgame perfection for finite horizon noncooperative bargaining games, as the horizon goes to infinity and the cost of delay goes to zero. The solutions of the dynamic system associated to the consistent field characterize the subgame perfect equilibrium payoffs of the noncooperative bargaining games. We show the for transferable utility, hyperplane and pure bargaining games, the dynamics of the consistent field converge globally to the unique consistent value. However, in the general NTU case, the dynamics of the consistent field can be complex. An example is constructed where the consistent field has cyclic solutions; moreover, the finite horizon subgame perfect equilibria do not approach the consistent value.
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138. Ilan Yaniv & Dean Foster, Precision and Accuracy of Judgmental Estimation (April 1997) Journal of Behavioral Decision Making 10 (1997), 21-32
Whereas probabilistic calibration has been a central normative concept of accuracy in previous research on interval estimates, we suggest here that normative approaches for the evaluation of judgmental estimates should consider the communicative interaction between the individuals who produce the judgements and those who receive or use them for making decisions. We analyze precision and error in judgement and consider the role of accuracy-informativeness trade-off (Yaniv & Foster, 1995) in the communication of estimates. The results shed light on puzzling findings reported earlier in the literature concerning the calibration accuracy of subjective confidence intervals.
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139. Ilan Yaniv, Weighting and Trimming: Heuristics for Aggregating Judgments under Uncertainty (April 1997) Organizational Behavior and Human Decision Processes 69 (1997), 237-249
In making major decisions (e.g., about medical treatment, acceptance of manuscripts for publication, or investment), decision makers frequently poll the opinions and subjective estimates of other judges. The aggregation of these opinions is often beset by difficulties. First, decision makers often encounter conflicting subjective estimates. Second, estimates are often expressed with a measure of uncertainty. The decision maker thus needs to reconcile inconsistencies among judgmental estimates and determine their influence on the overall aggregate judgement. In the empirical studies, I examine the idea that weighting and trimming are two important heuristics in the aggregation of opinions under uncertainty. The results from these studies are contrasted with the findings of a normative study using a computer simulation that was designed to assess the objective effects of weighting and trimming operations on the accuracy of estimation.
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140. Bezalel Peleg, Effectivity Functions, Game Forms, Games, and Rights (January 1996) Social Choice and Welfare 15 (1998), 67-80. Also in: Freedom in Economics, J-F. Laslier, M. Fleurbaey, N. Gravel & A. Trannoy (eds), Routledge, London (1998), 116-132.
In this paper we offer an axiomatic approach for the investigation of rights by means of game forms. We give a new definition of constitution which consists of three components: the set of rights, the assignment of rights to groups of members of the society, and the distribution of power in the society (as a function of the distribution of rights). Using the forgoing definition we investigate game forms that faithfully represent the distribution of power in the society, and allow the members of the society to exercise their rights simultaneously. Several well-known examples are analyzed in the light of our framework. Finally, we find a connection between Sen's minimal liberalism and Maskin's result on implementation by Nash equilibria.
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141. Robert S. Simon, The Difference between Common Knowledge of Formulas and Sets (May 1997) International Journal of Game Theory 28 (1999), 367-384.
This article concerns the interactive model propositional calculus, using the multi-agent epistemic logic S5. With regard to the space % of maximally consistent sets of formulas, the knowledge of an agent is defined by its knowledge of a set of formulas. Common knowledge can be defined in at least two ways, as the common knowledge of a set of formulas or according to the meet partition generated by the knowledge partitions of the agents. With at least two agents, this meet partition is a much finer partition of % than that generated by the common knowledge of sets of formulas, yet for some points of % the two partition members coincide. Whether the two partition members coincide has radical implications for the structure of the meet partition members.
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142. Robert S. Simon, Separation of Joint Plan Equilibrium Payoffs from the Min-Max Functions (May 1997) Games and Economic Behavior 41 (2002), 79-102
This article concerns infinitely repeated and un-discounted two-person non-zero-sum games of incomplete information on one side. Following the spirit of the Folk Theorem it establishes sufficient conditions for the existence of Nash equilibria with payoffs superior to what the players would receive from observable deviation. Examples are presented that show both the difficulty and the desirability for stronger results than those presented here.
143. Edna Ullmann-Margalit, The Invisible Hand and the Cunning of Reason (May 1997) Social Research 64 (1997), 181-198
This paper traces the ideological career of the notion of the invisible hand, from the 18th century to the 20th. Two main models of invisible-hand explanations are distinguished: the aggregative and the evolutionary. The argument is made that the contemporary use of the idea of the invisible hand by conservatives as against liberals and social planners springs from not distinguishing between these two models. The latter part of the paper draws a comparison between the idea of the invisaible hand and Hegel's historically-related idea of the cunning of reason.
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144. Daniel Granot & Michael Maschler, Spanning Network Games (March 1997) International Journal of Game Theory 27 (1998), 467-500.
We study fundamental properties of monotone network enterprises which contain public vertices and have positive and negative costs on edges and vertices. Among the properties studied are the nonemptiness of the core, characterization of nonredundent core constraints, ease of computation of the core and the nucleolus, and cases of decomposition of the core and the nucleolus.
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145. Elon Kohlberg & Abraham Neyman, A Strong Law of Large Numbers for Nonexpansive Vector Valued Stochastic Processes (May 1997) Israel Journal of Mathematics 111 (1999), 93-108.
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146. Itamar Pitowsky, Correlation Polytopes and the Geometry of Limit Laws in Probability (June 1997)
No Abstract
147. Edna Ullmann-Margalit, 'He Asked for Water and She Gave Him Milk': On Fulfillment and Satisfaction of Intentions (June 1997) In L.E. Hahn (ed.) The Library of Living Philosophers 26 (1999) The Philosophy of Donald Davidson 483-496
In this paper I draw a distiction between fulfilling an intention and satisfying it. This distinction enables me to argue that, contrary to what is often assumed, intention is not a purely internal relation. I take this point, which goes against Wittgenstein, to be supportive - in an indirect but principled way - of Davidson's causal theory of reasons, or intentions. At the same time, however, the fulfillment/satisfaction distinction seems to allow for the possibility that an intention will be partially determined retroactively, by later events. If I am right that after-facts may indeed constitute, at least in part, the intention with which an action was performed, then this poses a problem for the causal theory of intentions, as well as for ordinary models of rational action.
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148. Werner Guth & Bezalel Peleg, When Will Payoff Maximization Survive? (June 1997) Journal of Evolutionary Economics 11 (2001), 479-499
Survival of the fittest means that phenotypes behave as if they would maximize reproductive success. An indirect evolutionary analysis allows for stimuli which are not directly related to reproductive success although they affect behavior. One first determines the solution for all possible constelations of stimuli and then the evolutionarily stable stimuli. Our general analysis confirms the special results of former studies that survival of the fittest in case of commonly known stimuli requires either that own success does not depend on other's behavior or that other's behavbior is not influenced by own stimuli. When stimuli are private information one can derive similar necessary conditions for the survival of the fittest.
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149. Rosemarie Nagel & Fang-Fang Tang, Experimental Results on The Centipede Game in Normal Form: An Investigation on Learning (June 1997) Journal of Mathematical Psychology 42 (1998), 356-384.
We analyze behavior of an experiment on the repeated centipede game played in the reduced normal form. In this game 2 players decide simultaneously when to split a cake. The longer both players wait, the higher the total gain for both. The player who is less patient to wait obtains the larger share of the pie while the other obtains the lower share of the pie. In all standard game theoretic predictions the outcome is that the pie is split immediately. We compare several static models and ouantative learning models, among them quantal response, reinforcement models and fictitious play. Furthermore, we structure behavior from period to period according to a simple cognitive process, called learning direction theory. It is shown that there is a significant difference in behavior whether a player has observed that he got the larger share of the pie or whether he got the smaller share of the pie.
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150. Robert S. Simon, The Generation of Formulas Held in Common Knowledge (June 1997) International Journal of Game Theory 30 (2001), 1-18.
This ariticle concerns the interactive modal propositional calculus, using the multi-agent epistemic logic S5. With regard to the space of maximally consistent sets of formulas, the relations between three aspects of common knowledge are investigated: 1) whether common knowledge defined semantically is determined by the set of formulas held in common knowledge, 2) the partial order by inclusion of the sets of formulas that can be held in common knowledge, and 3) the cardinality of a generating set of formulas for those held in common knowledge. Additionally, assuming at least two agents, it is shown that the number of connected components of holding only the tautologies in common knowledge has the cardinality of the continuum.
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151. Daniel Rothenstein,, Imperfect Inspection Games Over Time (June 1997) Annal of Operations Research 109, 175-192 (2002)
We consider an inspection game played on a finite time interval. The inspector wishes to detect a violation as soon as possible after it has been made by the operator. The loss to the inspector is assumed to be linear in the duration of the time elapsed between the violation and its detection. The inspection is not observed by the operator unless the inspector calls an alarm. The inspection is imperfect; it has a Type One Error which means that the inspector may call a false alarm (with probability alfa), and a Type Two Error which means that inspection may fail to detect (with probability beta) a violation which did occur. We first solve the game when alfa and beta are fixed and given. Then we consider the more general model in which the error probability alfa is chosen strategically by the inspector and may depend on the time of inspection. This yields two equilibria; one with constant alfa (and beta) and one with alfa increasing in time. The latter cannot be solved analytically. Consequently we solve a numerical example in which the inspction consist of obsderving a normally distributed signal.
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152. Eilon Solan, Repeated Team Games with Absorbing States (July 1997)
Two teams meet every day to play the same matrix game. Every entry in the matrix contains five numbers: a payoff that each player in the first team receives whenever this entry is chosen, a similar payoff for the players of the second team, a probability that once this entry is chosen the game becomes "static", a payoff that each player in the first team receives in each future day if the game becomes "static" by this entry, and a similar payoff for the players of the second team.We prove that every such game has an equilibrium payoff.
153. Sergiu Hart & Zohar Levy, Efficiency Does Not Imply Immediate Agreement (July 1997) Econometrica 67 (1999), 909-912
Gul (1989) introduces a non-cooperative bargaining procedure and claims that the payoffs of the resulting efficient stationary subgame perfect equilibria are close to the Shapley value of the underlying transferable utility game (when the discount factor is close to 1). We exhibit here an example showing that efficiency, even for strictly super-additive games, does not imply that all meetings end in agreement. Thus efficiency does not suffice to get Gul's result.
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154. Gary Bornstein & Ilan Yaniv, Individual and Group Behavior in the Ultimatum Game: Are Groups More 'Rational' Players? (September 1997) Experimental Economics 1 (1998), 101-108
This paper reports two ultimatum game experiments comparing the behavior of individuals with that of three-person groups. Group members conducted a short face-to-face discussion in order to decide, as a collective, on a proposed division or on whether to accept or reject a proposal. Both experiments found that groups offered significantly less than individuals. But, as indicated by the low rejection rate in both treatments, groups were also willing to accept less.
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155. Harold Sackrowitz & Ester Samuel-Cahn, p-Values as Random Variables; Expected p-Values (September 1997) The American Statistician 53 (1999), 326-331
P-values for hypotheses are considered as random variables. Their expected value (EPV) is expressed in a simple form. In simple examples they are directly computable, also under the alternative hypothesis, and in more complicated examples they are easily simulated. Their major advantage is that they do not depend on any significant level. It is suggested that the use of EPV can replace the use of power, which is always significance level dependent EPV can also be used for comparison of tests when more than one test is available for a given hypothesis. Examples are given, as well as tables which relate significance level and power to EPV. A comparison of the two-sample one-sided Kolmogorov-Smirnov, Mann-Whitney and t tests is included, for a variety of underlying distributions.
156. Bezalel Peleg, Almost All Equilibria in Dominant Strategies are Coalition-Proof (September 1997) Economics Letters 60 (1998), 157-162
Almost all equilibria in dominant strategies of finite strategic games are coalition-proof.
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157. Motty Perry & Philip J. Reny, On The Failure of the Linkage Principle in Multi-Unit Auctions (September 1997) Econometrica 67 (1999), 895-900.
It is shown that the linkage principle (Milgrom and Weber(1982)) does not extend to the multi-unit auction setting. An analysis of the equilibium bidding strategies is carried out for the gneral two-agent/two-unit Vickrey auction in order to provide economic insight into the nature of the failure. In addition, an explicit counterexample is provided.
158. Bruno Bassan, Marco Scarsini & Shmuel Zamir, 'I Don't Want to Know !': Can It Be Rational? (November 1997)
In this paper we will show that the usually accepted principle of decision theory that the "the more information the better" seemingly breaks down in stategic contexts. We will show through several examples that almost every situation is conceivable: Information can be beneficial for all the players, or only for the one who receives it,or, less intuitively, just for the one who does not receive it, or it could be bad for both. The only class of games that escapes these seemingly surprising phenomena is the class of zero-sum games, but only under the assumption of common beliefs for the players. We will show that even aminor departure from the assumptions of zero-sum and common beliefs can produce the phenomenon of information-rejection. We will show that these phenomena may appear even in coordination games, where one would expect that public information should facilitate coordination. It should be emphasized that there is here neither a pathology nor a paradox: aside from the particular examples that may merit attention, the message is that in an interactive decision framework with incomplete information, the relevant issue is that of interactive knowledge rather than simply knowledge per se.
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159. Eyal Winter & Shmuel Zamir, An Experiment with Ultimatum Bargaining in a Changing Environment (December 1997) Published in "Bargaining with an Agenda" Games and Economic Behavior 48 (2004), 139-153
We have obtained experimental results on the ultimatum bargaining game that support an evolutionary explanation for subjects' behavior in the game. In these experiments we have created enviornments in which subjects interact with each other in addition to interacting with virtual players, i.e. computer programs with pre-specified stategies. Some of these virtual players were designed to play the equitable allocation, while others exhibited behavior closer to the subgame-perfect equilibrium, in which the proposer's share is much larger than that of the responder. We have observed significant differences in the behavior of real subjects depending on the type of "mutants" (virtual players) that were present in their enviornment.
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160. Eilon Solan, Stochastic Games with 2 Non-Absorbing States (December 1997) Israel Journal of Mathematics 119 (2000), 29-54.
In the present paper we consider recursive games that satisfy an absorbing property defined by Vieille. We give two sufficient conditions for existence of an equilibrium payoff in such a game, and prove that if the game has at most two non- absorbing states, then at least one of the conditions is satisfied. Using a reduction of Vieille, we conclude that every stochastic game which has at most two non-absorbing states has an equilibrium payoff.
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161. Abraham Neyman, Finitely Repeated Games with Finite Automata (revision of Discussion Paper #69) (September 1997) Mathematics of Operations Research 23 (1998), 513-552.
The paper studies the implications of bounding the complexity of the strategies players may select, on the set of equilibrium payoffs in repeated games. The complexity of a strategy is measured by the size of the minimal automaton that can implement it. A finite automaton has a finite number of states and an initial state. It prescribes the action to be taken as a function of the current state and a transition function changing the state of the automaton as a function of its current state and the present actions of the other players. The size of an automaton is its number of states. The main results imply in particular that in two person repeated games, the set of equilibrium payoffs of a sequence of such games. G(n),n = 1,2,..., converges as n goes to infinity to the individual rational and feasible payoffs of the one shot game, whenever the bound on one of the two automata sizes is polynomial or subexponential in n and both, the length of the game and the bounds of the automata sizes are at least n. A special case of such result justifies cooperation in the finitely repeated prisoner's dilemma, without departure from strict utility maximization or complete information, but under the assumption that there are bounds (possibly very large) to yhe complexity of the strategies that the players may use.
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162. Abraham Neyman, Cooperation in Repeated Games When the Number of Stages Is Not Commonly Known (revision of Discussion Paper #65) (January 1997) Econometrica 67 (1999), 45-64.
163. Maya Bar-Hillel, Dror Bar-Natan & Brendan McKay, The Torah Codes: Puzzle and Solution (January 1998) Chance 11 (1998), 13-19
In 1994, Statistical Science published astonishing statistical evidence proving the existence of a hidden code in the book of Genesis, relating to future events. New research deprives this evidence of its import by proving that the same code can be found in the Hebrew translation of War and Peace.
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164. Yaacov Z. Bergman, General Restrictions on Prices of Financial Derivatives Written on Underlying Diffusions (January 1998)
It is shown that in any diffusive one-factor model of the term structure, the prices of bonds and of term structure puts decrease as the short-term interest rate increases. However, these prices need not be monotone in the short-term rate, if that rate can experience jumps. An important comparative statics implication of the monotonicity resuly for diffusive models is that to a higher short-term interest rate corresponds a yield curve that lies uniformly above the curve that corresponds to a lower short-term rate. Furthermore, if the diffusion that describes the short-term rate is also homogeneous, then two yield curves that are measured at dfferent dates cannot intersect when drawn from the same time origin. If empirically they do intersect, then the short-term rate cannot be described by a one-factor homogeneous diffusion. It is also shown that if the second partial derivative w.r.t. to the short-term interest rate of the drift of the one-factor diffusion describing that rate is less than or equal to 2 - special cases being the linear drift models-then the prices of deterministic-coupon bonds and term structure puts are convex in that rate. The last result is derived using probabilistic representations of solutions to parabolic partial differential equations. The same methodology is used to derive restrictions on prices of European, American, and Asian options when the underlying price follows a stochastic volatility diffusion. Bounds, asymptotic results, and representations are derived for different linear differential transformations of derivative price functions like option`s delta, rho, and theta. An example from these results is the fact that the rho of a European call written on a stochastic volatility underlying asset is equal to the price of a digital call with the same exercise price, the same time to expiration, and the same underlying asset as the call, multiplied by the time to expiration and by the exercise price. The methodology is described in sufficient detail to allow for its ready application in a variety of situations.
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165. Zvi Wiener & Eyal Winter, Gradual Nash Bargaining (February 1998) Published in "Bargaining with an Agenda" Games and Economic Behavior 48 (2004), 139-153
We propose a model of gradual bargaining in the spirit of the Nash axiomatic theory. In this model the underlying set of payoff opportunities expands continuously with time. Unlike Nash`s solution, that predicts a single agreement for each bargaining problem, our solution yields a continuous path of agreements - one for each point in time. It emerges from a simple and intuitive differential equation. We discuss the relationship between the gradual solution and the Nash solution, and characterize it axiomatically by using essentially one property, which is Invariance with Respect to Increasing Transformations. We intetrpret this property as an incentive compatibility requirement. By using the richer framework of gradual bargaining, our aproach avoids some of the shortcomings of Nash`s axiomatization. In particular we do not need the controversial axiom of the ILA and the sets of payoff opportunities need not be convex. In the spirit of the Nash Program we propose several non-cooperative bargaining models that sustain our solution. Finally, we apply our model to discuss the allocation of physical (or monetary) assets when individuals` risk aversion changes over time.
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166. Sergiu Hart & Andreu Mas-Colell, A Simple Adaptive Procedure Leading to Correlated Equilibrium (revision of Discussion Paper #126) (March 1998) Econometrica 68 (2000), 1127-1150
We propose a new and simple adaptive procedure for playing a game: " regretmatching." In this procedure, players depart from their current play with probabilities that are proportional to measures of regret for not having used other strategies in the past. It is shown that our adaptive procedure guarantees that, with probability one, the empirical distributions of play converge to the set of correlated equilibria of the game. To compute these regret measures, a player needs to know his payoff function and the history of play. We also offer a variation where every player knows only his own realized payoff history ( but not his payoff function).
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167. Ori Haimanko, Value Theory without Symmetry (March 1998) International Journal of Game Theory 29 (2000), 451-468.
We investigate the non-symmetric values of finite games on a given, possibly finite, univrse of players. It turns out that in the case of values symmetric with respect to some coalitional structure with infinite elements (types), the axioms are powerful enough to force such a value to be a mixture of the random arrival values (or path value in the sense of [Owen(1973)], with identically distributed random arrival times of players inside the same type. The general non-symmetric values are shown to be the random order values (as in[Weber(1988)] for a finite univrse). The non-symmetric semivalues and those symmetric with respect to a coalitional structure with large types are also completely characterized.
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168. Ori Haimanko, Non-Symmetric Values of Non-Atomic and Mixed Games (March 1998) Mathematics of Operations Research 25 (2000), 591-605
This paper presents a new unifying approach to the study of nonsymmetric (or quasi-) valuesof nonatomic and mixed games. A family of path values is defined, using an appropriate generalization of Mertens diagonal formula. A path value possesses the following intuitive description: consider a function (path) gamma attaching to each player a distribution function on [0; 1]. We think of players as arriving randomly and independently to a meeting when the arrival time of a player is distributed according to gamma. Each player’s payoff is defined as his marginal contribution to thecoalition of players that have arrived earlier.Under certain conditions on a path, different subspaces of mixed games (pNA; pM; bv'FL) areshown to be in the domain of the path value. The family of path values turns out to be verywide - we show that on pNA;pM and their subspaces the path values are essentially the basicconstruction blocks (extreme points) of quasi-values.
169. Ori Haimanko, Partially Symmetric Values (March 1998) Mathematics of Operations Research 25 (2000), 573-590
We investigate values of differentiable non-atomic and mixed games, in the situation where there are several types of players, and replacements are allowed only wiyhin each type. We show that if the types are considerably large, then the values are the path values and their mixtures (i.e., the path is random). In particular, the symmetric values on pM are characterized, as mixtures of values defined in [Hart (1973)].
170. Salvador Barbera, Michael Maschler & Jonathan Shalev, Voting for Voters: A Model of Electoral Evolution (April 1998)
We model the decision problems faced by the members of societies whose new members are determined by vote. We adopt a number of simplifying assumptions: the founders and the candidates are fixed; the society operates for k periods and holds elections at the beginning of each period; one vote is sufficient for admission, and voters can support as many candidates as they wish; voters assess the value of the streams of agents with whom they share the society, while they belong to it. In spite of these simplifications, we show that interesting strategic behavior implied by the dynamic structure of the problem: the vote for friends may be postponed, and it may be advantageous to vote for enemies. We discuss the exsitence of different types of equilibria in pure strategic and point out interesting equilibria in mixed strategies.
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171. Sigal Leviatan, Consistent Values and the Core in Continuum Market Games with Two Types (April 1998) International Journal of Game Theory 31 (2003), 383-410
The consistent value is an extension of the Shapley value to the class of games with non-transferable utility In this paper, the consistent value will be characterized for market games with a continuum of players of 2 types. We will show that for such games the consistent value need not belong to the core, and conditions under which there is equivalence between the two concepts will be given.
172. Shirrinka Goubitz, Tamar Keasar & Avi Shmida, Age-Related Flower Sampling in Bumblebees: A Survey of Unsuccessful Foragers (May 1998) Entomologia Generalis 29 (2007), 201-211
Naive bumble bees (Bombus terrestris) that did not learn to handle artificial flowers were examined for sampling frequency and duration before giving up. The munber of sample-bouts and the time of each sample-bout were measured, as well as the time in between two subsequent sample-bouts (pauses). This flower-sampling behavior of un successful individual bumble bees was related to the age of the bees, cohort and colony size. Younger bees sampled the flowers more frequently but stayed a shorter time each sample-bout than older bees. The duration of each separate pause was longer for older bees as well. The total sampling-time before giving up tended to be higher for the older bees. For all bees the subsequent sample-bouts showed a decrease in duration, while the duration of each subsequent pause increased. This was possibly caused by a negative re-enforcement by the unsuccessful samples. The higher unsuccessful sample-frequency of the younger bees could beconsidered a part ofa first orientation and learning process of flower handling. Therefore this sampling could influence the future behavior of young bees and might result in a higher capability of handling comlex flowers. Finally it should be emphasized that these results are our first prove of age-related learning and it is suggested that research along this line could result in more evidence of age-related foraging behavior.
173. Abraham Neyman & Daijiro Okada, Two-Person Repeated Games with Finite Automata (May 1998) International Journal of Game Theory 29 (2000), 309-325.
We study two-person repeated games in which a player with a restricted set of strategies plays against an unrestricted player. An ex- ogenously given bound on the complexity of strategies, which is measured by the size of the smallest automata that implement them, gives rise to a restriction on strategies available to a player. We examine the asymptotic behavior of the set of equilibrium payoffs as the bound on the strategic complexity of the restricted player tends to infinity, but sufficiently slowly. Results from the study of zero sum case provide the individually rational payoff levels. In addition we will explicitly construct the punishment strategy of the unrestricted player with certain uniform properties.
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174. Edna Ullmann-Margalit, On Not Wanting to Know (June 1998) In Edna Ullmann-Margalit (ed.), Reasoning Practically, New York: Oxford University Press, 2000, 72-84
A common assumption of practical reasoning is that, in order to act rationally, agents are to act on the basis of the totality of evidence available to them. Common practice and introspection, however, suggest that people often do not want to know. The paper explores various aspects of the phenomenon of not wanting to know in an attempt to find out whether it is inherently unreasonable. The exploration leads, first, to weakeningthe principle of total evidence through replacing it with a rebuttable presumption in favor of additional knowledge. The sustainability of this presumption is then examined in light of the large variety of circumstances in which it seems to be reasonably rebutted. The alternative which in the end is recommended is to give up both the general principle and the presumption, and adopt instead something like a case by case cost-benefit approach, where the value of additional knowledge is matched up against its cost. In the process, the key notions of available knowledge, the value of knowledge , and the cost of knowledge are elucidated; also, separate attention is given to the question whether not wanting to know may sometimes be argued to be either morally required or morally reprehensible.
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175. Eilon Solan, Extensive-Form Correlated Equilibria (June 1998)
The paper studies extensive-form correlated equilibria in stochastic games. An extensive-form correlated equilibrium is an equilibrium in an extended game, where a correlation device chooses at every stage, as a function of past signals (but independently of the actions of the players) a private signal for each player. We define the notion of individually rational payoffs for these games, and characterize the set of extensive-form correlated equilibrium payoffs using feasible and individually rational payoffs. Our result implies that extensive-form correlated equilibria and communication equilibria are payoff-equivalent in our model.
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176. Tamar Keasar, Inbal Fershtman, Rivka Forotan & Avi Shmida, Learning Performance of Foraging Bees During Manipulation of Inter-Visit Time Intervals (June 1998) Entomologia Generalis 29 (2007), 213-224
It has been repeatedly suggested that bees use short-term information for making food-choice decisions. According to this hypothesis, the elimination of such information should reduce bees' performance in learning tasks. Naive bumblebees, foraging on differentially-rewarding artificial flowers, were exposed to either 1.5 s or 15 s of darkness between foraging visits. These treatments were intended to diminish the amount of short-term information for the bees' next foraging choice. The bees' flower choices were compared to the choices of untreated controls. Control-treatment bees chose rewarding flowers significantly more often then short-darkness (1.5 s) bees. Shifts between flowers of different colors were more frequent during long inter-visit intervals than during short inter-visit intervals in the control treatment, but not in the darkness treatments. The results suggest that short-term experience, when available, improves the choice performance of bees. However, possible effects of darkness itself on decision-making were not controlled for, and require further study.
177. Albert Blarer, Tamar Keasar & Avi Shmida, Does Learning of Flower Size by Foraging Bumblebees Involve Concept Formation? (June 1998)
Large flowers often contain larger nectar rewards, and receive more pollinator visits, than small flowers. We studied behavioural mechanisms for the formation of flower preferencce in bumblebees in a two-phase laboratory experiment. Flower-naive Bombus terrestris (L.) foraged on artificial flowers that bore either a big (3.8 cm diameter) or a small (2.7 cm diameter) display of a uniform colour. Only flowers of one display size contained nectar rewards. We changed the display colour and the locations of big and small flowers in the second experimental phase. We recorded the bees' choices in both trials. 41% of the bees made their first visit to a small flower. The bees learned to associate display size with food reward, and chose rewarding flowers with > 85% accuracy by the end of each learning trial. Some learning occured within the bees' first three flower visits. Learning of the size-reward association was equally good for big and small displays in the first trial, but better for small displays in the second trial. Formation of size-reward associations followed a similar course in both trials. This suggests that the bees did not apply their experience from the first learning trial to the new situation of the second trial. Rather, they treated each phase of the experiment as an independent learning trial. We suggest that pollinators from flower-size preferences through associative learning, and that they may not transfer the concept of "flower size" from one situation to another. Implications for the possible evolution of floral displays are discussed.
178. Cass R. Sunstein & Edna Ullmann-Margalit, Second-Order Decisions (July 1998) Ethics 110 (1999), 5-31.
People are often reluctant to make decisions by calculating the costs and benefits of alternative courses of action in particular cases. Knowing, in addition that they may err, people and institutions often resort to second-order strategies for reducing the burdens of, and risk of error in, first-order decisions. They make a second order decision when they choose one from among such possible strategies. They adopt rules of presumptions; they create standards; they delegate authority to others; they take small steps; they pick rather than choose. Some of these strategies impose high costs before decision but low costs at the time of ultimate decision; others impose low costs both before and at the time of ultimate decision; still others impose low costs before decision while exporting to others the high costs at the time of decision. We assess these second-order strategies and provide grounds for choosing among them in both legal and nonlegal contexts, by exploring the extent to which they minimize the overall costs of decision and costs of error. We also attempt to cast light on political, legal, and ethical issues raised by second-order decisions.
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179. Robert S. Simon, Stanislaw Spiez & Henrek Torunczyk, Equilibria in Games with Information which is Non-Standard and Incomplete on One Side (August 1998)
No Abstract
180. Robert Aumann & Werner Guth, Species Survival and Evolutionary Stability in Sustainable Habitats: The Concept of Ecological Stability (June 1998) Journal of Evolutionary Economics 10 (2000), 437-447
Whover exists belongs to a species, which did not become extinct, has a (geno-)type, which should be well adjusted, and lives in a habitat which has been sustainable for a long time. To capture the first aspect we allow for interspecies competition and analyze the conditions for species survival. The second aspect refers to success in intraspecies competition of (geno-)types as in evolutionary biology and game theory. Survival in inter- and intraspecies competition together with sustainability define ecological stability, a concept which we illustrate by an example of solitary and social grazers who compete for food supply and who are endangered by the same predators. Although our approach is inspired by empirical evidence, no systematic attempt is made to apply it to some specific ecology.
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181. Motty Perry, Elmar Wolfstetter & Shmuel Zamir, A Sealed-Bid Auction that Matches the English Auction (August 1998) Games and Economic Behavior 33 (2000), 265-273.
This paper analyzes a two-stage sealed-bid auction that is frequently employed in privatization, takeover, and merger and acquisition contests. This auction format yields the same expected revenue as the open ascending (English) auction, yet is less susceptible to preemptive bidding and collusion.
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182. Gil Kalai, Brendan McKay & Maya Bar-Hillel, The Two Famous Rabbis Experiments: How Similar is Too Similar? (September 1998)
Witztum, Rips and Rosenberg describe the outcomes of two experiments which purport to statistically prove the existence of a hidden code in the Book of Genesis. We show that these two experiments, viewed as two random samples from the same pop- ulation, yielded numerical outcomes which are more similar to each other than expected. We also show that the distributions obtained in some control experiments performed by Witztum et al. are flatter than expected. Our hypothesis is that Witztum et al. tailored their experimental procedures to meet naive expectations regarding how outcomes of ex- perimental replication and experimental controls should look. We give some statistical and empirical evidence supporting this hypothesis.
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183. Abraham Neyman, Values of Non-Atomic Vector Measure Games (November 1998) Israel Journal of Mathematics 124 (2001), 1-27.
There is a value (of norm one) on the closed space of games that is generated by all games of bounded variation f o mu where mu is a vector of non-atomic probability measures and f is continuous at 0=mu(varnothing) and at mu(I).
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184. Gary Bornstein & Uri Gneezy, Price Competition Between Teams (September 1998) Experimental Economics 5 (2002), 29-38.
Economic agents (e.g., firms, corporations) are often treated as unitary players. The internal organization of these agents and, in particular, the possibility of conflicting interests within agents, is overlooked. The present study uses an experimental approach to examine whether market performance is sensitive to the violation of the unitary player assumption. Toward this goal, we modeled a duopolistic market as a team game involving two teams with three members in each team. Each player simultaneously demanded a price and the team whose total demand was lower won the competition and was paid its price. The losing team was paid nothing. In case of a tie, each team was paid half its price. This composite duopoly was studied under two conditions; one in which the team's profit was divided equally amongst its members (and, hence, each team could be considered a unitary player) and another in which each individual member was paid her own price. Based on the reinforcement learning principle as modeled by Roth and Erev (1995), we predicted that convergence to the competitive price would be much faster in the former treatment than in the latter. The experimental results strongly confirmed this prediction.
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185. Hans Keiding & Bezalel Peleg, Correlated Equilibria of Games with Many Players (September 1998) International Journal of Game Theory 29 (2000), 375-389
We consider the structure of the set of correlated equilibria for games with a large number n of players. Since the number of equilibrium constraints grows slower than the number of strategy arrays, it might be conjectured that the set of correlated equilibra is large. In this paper we show (1) that the average relative measure of the solution set is smaller than 2^{-n}, but also (2) that the solution set contains a number c^{n} of equilibria having disjoint supports with a probability going to I as n grows large. The proof of the latter result hinges on a combinatorial result on the number of nonnegative linear combinations of vectors representing a given point, which may be of independent interest.
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186. Bezalel Peleg, Joachim Rosenmuller & Peter Sudholter, The Canonical Extensive Form of a Game Form: Part I - Symmetries (December 1998) In A. Alkan, C.D. Aliprantis & N.C. Yannelis (eds.), Current Trends in Economics: Theory and Applications (1999) Springer-Verlag 367-387
Within this series of papers we plan to exhibit to any noncooperative game in strategic or normal form a 'canonical' representation in extensive form that preserves all symmetries of the game. The operation defined this way will respect the restriction of games to subgames and yield a minimal total rank of the tree involved. Moreover, by the above requirements the 'canonical extensive game form' will be uniquely defined. Part I is dealing with isomorphisms of game forms and games. An auto- morphism of the game is called motion. A symmetry of a game is a permuta- tion which can be augmented to a motion. Some results on the existence of symmetry groups are presented. The context to the notion of symmetry for coalitional games is exhibited.
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187. Irit Nowik & Shmuel Zamir, The Game for the Speed of Convergence in Repeated Games of Incomplete Information (January 1999) International Journal of Game Theory 31 (2002) 203-232
We consider an infinitely repeated zero-sum two-person game with incomplete information on one side, in which the maximizer is the (more) informed player. Such games have value Vx(p) for all 0 <: p <: 1. The informed player can guarantee that all along the game, the average payoff per stage will be greater or equal to Voo(P), (and will converge from above to v, p) if the minimizer plays optimally). Thus there is a conflict of interests between the two players regarding the speed of convergence of the average payoffs, to the value Voo(p). In the context of such repeated games, we define a Game, denoted as SGoo{p), for the speed of convergence, and a value for this game. We prove that the value exists for games with the highest error term, namely games in which Vn(P)— Vso(P) is of the or- der of magnitude of 1/(sqrt{n}). In that case the value of SGoo (p) is also of the order of magnitude of 1/(sqrt{n}). Then we show that in another class of games, the value does not exist. For our first result we define for any infinite martingale -£°° = {Xn)~P=1 , the variation of it: K,(3£°°) := EC" Xk+i - Xk, and prove that the variation of a uniformly bounded, infinite martingale X°° , can be of the order of magnitude of n^{1/2-e} for arbitrarily small e > 0.
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188. Anna B. Khmelnitskaya, Marginalist and Efficient Values for TU Games (January 1999) Mathematical Social Sciences 38 (1999), 45-54.
We derive an explicit formula for a marginalist and efficient value for a TU game which possesses the null-player property and is either continuous or monotonic. We show that every such a value has to be additive and covariant as well. It follows that the set of all marginalist, efficient, and monotonic values possessing the null-player property coincides with the set of random-order values, and thereby the last statement provides an axiomatization without the linearity axiom for the latter which is similar to that of Young for the Shapley value. Another axiomatization without linearity for random-order values is provided by marginalism, efficiency, monotonicity, and covariance. Keywords: Transferable utility game; Value; Axiomatic characterization; Efficiency; Mar- ginalism
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189. Anna B. Khmelnitskaya, Power Indices Without the Transfer Axiom (January 1999) In H. de Swart (ed.) Logic, Game Theory and Social Choice. Proceedings of the International Conference LGS (1999) Tilburg University Press: 208-213
We show that for voting systems containing at least three voters the set of all marginalist, efficient, and monotonic power indices possessing the null-player property coincide with the set of random-order power indices, and thereby the last statement spreads to simple games the result of Khmelnitskaya concerning an axiomatization without the linearity assumption for random-order values for the entire class of TU games. We also give evidence that every marginalist, efficient, and symmetric power index is just the Shapley-Shubik power index what provides an axiomatization for the latter similar to that of Young for the Shapley value; in symmetric case there is no restriction for a number of players to be not less than three. Keywords: Simple game; Power index; Axiomatic characterization; Efficiency; Marginalism
190. Werner Guth, Hartmut Kliemt & Bezalel Peleg, Co-evolution of Preferences and Information in Simple Games of Trust (February 1999) German Economic Review 1 (2000), 83-110. Also in Khalil, E., L. (2003). Trust. Elgar Reference Collection. Critical Studies in Economic Institutions vol 3, 631-58
In standard rational choice modelling decisions are made according to given information and preferences. In the model presented here the 'information technology' of individual decision makers as well as their preferences evolve in a dynamic process. In this process decisions are made rationally by players who differ in their informational as well as in their preference type. Relative success of alternative decisions feeds back on the type composition of the population which in turn influences rational decision making. An indirect evolutionary analysis of an elementary yet important basic game of trust shows that under certain parameter constellations the population dynamics of the evolutionary process specify a unique completely mixed rest point. However, as opposed to previous studies of preference formation in the game of trust there is no convergence to but only cycling around the rest point if the informational status of individuals evolves rather than being chosen strategically.
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191. Klaus Abbink, Abdolkarim Sadrieh & Shmuel Zamir, The Covered Response Ultimatum Game (February 1999)
We report an experiment on the covered response ultimatum game, in which the proposer is not informed about the responder's reaction to an unequal offer. In this game, no education of proposers is possible. A control experiment with informed proposers was also conducted. We observe high rejection rates with covered response. These are explained by responders' resistance to unfairness. But the rejection rates are lower than in the control group, due to the lacking possibility of educative punishment. Proposers in the open response treatment test responders' propensity to reject by making more unequal offers. We conclude that both resistance to unfairness and educative punishment are determinants of behaviour, but neither is sufficient on its own. Keywords Ultimatum bargaining, fairness, punishment, experimental economics.
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192. Sergiu Hart & Andreu Mas-Colell, A General Class of Adaptive Strategies (March 1999) Journal of Economic Theory 98(2001), 26-54
We exhibit and characterize an entire class of simple adaptive strategies,in the repeated play of a game, having the Hannan-consistency property: In the long-run, the player is guaranteed an average payoff as large as the best- reply payoff to the empirical distribution of play of the other players; i.e., there is no "regret." Smooth fictitious play (Fudenberg and Levine [19951) and regret-matching (Hart and Mas-Colell [1998]) are particular cases. The motivation and application of this work come from the study of procedures whose empirical distribution of play is, in the long-run, (almost) a correlated equilibrium. The basic tool for the analysis is a generalization of Blackwell's [1956a) approachability strategy for games with vector payoffs. Keywords: adaptive strategies, approachability, correlated equilibrium, fictitious play, regret. Journal of Economic Literature Classification: C7, D7, C6
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193. Oscar Volij, Utility Equivalence in Sealed Bid Auctions and the Dual Theory of Choice Under Risk (March 1999)
This paper analyzes symmetric, single item auctions in the private values framework, with buyers whose preferences satisfy the axioms of Yaari's (1987) dual theory of choice under risk. It is shown that when their valuations are independently and identically distributed, buyers are indifferent among all the auctions contained in a big family of mechanisms that includes the standard auctions. It is also shown that in the linear equilibria of the sealed bid double auction, as the degree of players' risk aversion grows arbitrarily large, the ex post inefficiency of the mechanism tends to vanish. JEL Classification Numbers: D44; D81
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194. David Assaf, Larry Goldstein & Ester Samuel-Cahn, A Striking Connection Between Branching Processes and Optimal Stopping (May 1999) Journal of Applied Probability 37 (2000) 613-626
A curious connection exists between the theory of optimal stopping for independent random variables, and branching processes. In particular, for the branching process Zn with offspring distribution Y, there exists a random variable X such that the probability P(Zn = 0) of extinction of the n-th generation in the branching process equals the value obtained by optimally stopping the sequence X-i_,...,Xn, where these variables are i.i.d distributed as X. Generalizations to the inhomogeneous and infinite horizon-cases are also considered. This correspondence furnishes a simple 'stopping rule' method for computing various characteristics of branching processes, including rates of convergence of the n-th generation's extinction probability to the eventual extinction probability, for the supercritical, critical and subcritical Galton-Watson process. Examples, bounds, further generalizations and a connection to classical prophet inequalities are presented. Throughout, the aim is to show how this unexpected connection can be used to translate methods from one area of applied probability to another, rather than to provide the most general results.
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195. Sergiu Hart, Evolutionary Dynamics and Backward Induction [Revised] (September 1999) Games and Economic Behavior 41 (2002) 227-264
The backward induction (or subgame-perfect) equilibrium of a perfect information game is shown to be the unique evolutionarily stable outcome for dynamic models consisting of selection and mutation, when the mutation rate is low and the populations are large. Keywords: games in extensive form, games of perfect information, backward induction equilibrium, subgame-perfect equilibrium, evolutionary dynamics, evolutionary stability, mutation, selection, population games. Journal of Economic Literature Classification: C7, D7, C6.
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196. Brendan McKay, Dror Bar-Natan, Maya Bar-Hillel & Gil Kalai, Solving The Bible Code Puzzle (June 1999) Statistical Science 14(2)(1999), 150-173
A paper of Witztum, Rips and Rosenberg in this journal in 1994 made the extraordinary claim that the Hebrew text of the Book of Genesis encodes events which did not occur until millennia after the text was written. In reply, we argue that Witztum, Rips and Rosenberg's case is fatally defective, indeed that their result merely reflects on the choices made in designing their experiment and collecting the data for it. We present extensive evidence in support of that conclusion. We also report on many new experiments of our own, all of which failed to detect the alleged phenomenon.
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197. Ori Haimanko, Payoffs in Non-Differentiable Perfectly Competitive TU Economies (June 1999) Journal of Economic Theory 106 (2002), 17-39.
We develop an axiomatization of a single-valued solution for finite-type perfectly competitive economies. The solution is a competitive payoff selection. Our axioms are similar to those of Dubey and Neyman for solutions of differentiable economies, and they give rise to the Mertens value.
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198. Anna B. Khmelnitskaya, Social welfare orderings for different subgroup utility scales (June 1999) Mathematical Social Sciences
This paper characterizes social welfare orderings for different scales of individual utility measurement in distinct population subgroups. Different combinations of ordinal, interval, ratio, and translation scales are studied. We consider situations when utility comparisons among subgroups of individuals by unit and/or zeropoint can or cannot be made, that is when subgroup scales are dependent or independent. We show that for combinations of independent subgroup scales, every corresponding social ordering is fully determined by the opinions of only one subgroup of individuals and is in accordance with the measurement scales of its members' utilities. We also investigate social orderings admissible given various combinations of arbitrary ratio scales that combine individual utilities from different subgroups.
199. Parimal Kanti Bag & Eyal Winter, Simple Subscription Mechanisms for Excludable Public Goods (June 1999) Journal of Economic Theory 1 (1999), 72-94.
For excludable public goods, we propose simple mechanisms to uniquely implement a (core) stable and efficient production and cost-sharing outcome: consumers are asked to announce sequentially their minimal requested level of public good and a subscription towards its production. In one mechanism the subscriptions are order-independent and thus symmetric. The equilibrium outcomes induced by our mechanisms are immune to strategic deviations by coalitions. Keywords: Excludable public good, demand-subscription mechanism, implementation, stand alone core, coalition formation, strong equilibrium. Journal of Economic Literature Classification Numbers: H41, C72, D78.
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200. Motty Perry & Philip J. Reny, An Ex-Post Efficient Auction (August 1999)
An analogue of Vickrey's (1961) multi-unit auction is provided when bidders have interdependent values. The analogue is strategically equivalent to a collection of two-bidder single-unit second-price auctions and it possesses an ex-post efficient equilibrium. As an application of this result, it is shown that the FCC auction possesses an efficient equilibrium in the case of homogeneous goods. Conditions are provided under which the new auction (and also the FCC auction) revenue-dominates all ex-post equilibria of ex-post efficient individually rational mechanisms.